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[WIP] ar_cobertura


NickMBR
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Fellows,

I'm Nicolas, this is my first post here on MapCore.

I'm working on a modern/futuristic design for a map that can be played in different gamemodes, like classic bomb/defuse, arms race, demolition and deathmatch. My first idea was making just a arms race map, but with the time and the layout changes, I saw possibilities for a assorted gameplay.

This was the first attempt to create a nice looking building in a rooftop(cobertura in my language)

E0D708FBDB66B103173356025E4EE52BE86FEC5A

3v08L8A.jpg

With the progress, I had to cut 1/3 of the "building" and change the initial layout to increase the framerate.

The current layout/design:

uQnBPOt.jpg

OmHdYpS.jpg

egWqWb6.jpg

2XWJHd9.jpg

I'm always trying to improve, can you guys give me your opinions and feedbacks from this pictures ?

Here are some previous shots:

http://cloud-2.steam...0781A5DB397D2A/

http://cloud.steampo...B880141E54C93E/

http://cloud-2.steam...A8502DB571EC20/

http://cloud-2.steam...FB9F3AF0303591/

http://cloud-2.steam...E7615732DA1F68/

Also, I really enjoy all of your work and i'll try to be more frequent here.

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Looks great :D I actually had the same idea for an AR map but it never got anywhere.

BR?

Thanks, I had this idea when vertigo came out, with the 3D skybox (witch I'm actually using) a rooftop battle would be nice.

Yes ! Are you from here too ? xD

looks great but need more detail and color variation.

What do you mean by color variation Nexus ? Canyou give me a more descriptive feedback that can help me improve this map ?

If you mean to add more color to the map, the theme of the rooftop is just white buildings with some wood and green, the interiors have some different colors, like red and yellow to break the white/black/brown buildings, also I put some green and dark red bushes. What color can I add to match the current layout but don't break it ?

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what i mean is.. adding colors to the map that fit together... so i mean the environment lighting have to fit together with the rest..

i sometimes use this http://www.colorsont...colorwizard.asp

if u get the idea, you can improve your map.

Edited by Nz-Nexus
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what i mean is.. adding colors to the map that fit together... so i mean the environment lighting have to fit together with the rest..

i sometimes use this http://www.colorsont...colorwizard.asp

if u get the idea, you can improve your map.

Nexus, I'll definitely do some searchs about the use of the color, the site you sent have only short explanations, Do you think the color study is the first step to improve the map ? I mean, I just make maps for fun, but this is the first time I see how the color can change the subject/layout/theme of the map.

Thanks

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The last screenshots look like you used some fucked up FOV.. did you? I'd rather see some normal-FOV screenshots. :)

Yes, like I said I was using the fov_cs_debug with a value of 120, just to show you some high fov pictures without taking two or three pics of the same area.

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I'd keep the increased fov to like 90-110 at the most. otherwise it starts looking silly. map looks pretty cool though :)

I'll make some panoramas at the release, better than high fovs, thanks FMPONE !

Maybe a bit too yellow-ish illumination, as a whole?

In the art-gallery room the floor texture seems too upscaled to me, it gives me a sense like if the walls in the middle are floating... at least I would try to break it up.

Indeed, most of the rooms use only some light blue and yellow lights, I can use some variation of the yellow like the bar and the art gallery.

I'd just blockout the art gallery, I'll add more detail to the ceiling and the floor, increase lightmaps and change the metal supports.

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Some trims on the floor of the gallery wall where it meets the floor would be nice. And I'd lower the floor scale a bit, that wood looks like it came from a giant redwood or something. I'd raise the ceilings in the cafe as well.

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Small and quick comments :

OIgfAqO.jpg

In that screen, we found the largest tree in the world. And its been chopped for that skycraper floor ! :D

Maybe replace with a texture that fits better, like fine wood plank.

LzHUVsu.jpg

Maybe add some lights in this one,it's a bit dark for a restaurant.

2r83KVD.jpg

And overall I think the light is too yellow.

--

It looks good, but lacks some details (on textures and brush) to make it really smooth and clean ^^

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  • 1 month later...

Made some changes with your feedbacks !

0BJk2R1.jpg

vS43nJU.jpg

Q9mKb7M.jpg

tFF6SXm.jpg

vJ70BB6.jpg

Xe7HbEZ.jpg

I'm having some troubles with some odd shapes in the walls:

LJ730P1.jpg

bqb8mTa.jpg

Some blue spots where is meant to be dark and this blue shapes, anyone know how to fix it ?

What do you guys think ?

Thanks !

Edited by NickMBR
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