Pericolos0 Posted January 8, 2005 Report Posted January 8, 2005 very cool how did you do it? You just made a few boxes and smoothed the hell out of them? Quote
alba Posted January 10, 2005 Report Posted January 10, 2005 looks ownage dude! keep up the good work! Quote
ReNo Posted January 10, 2005 Report Posted January 10, 2005 What are you doing here alba? I mean, hi! Quote
oh no melon Posted January 12, 2005 Report Posted January 12, 2005 I have been having so much trouble with displacements. I'm dieing to know how you got them to look so smooth. especialy the edges, there must be so many polys. are they a power of 4? what were the original shapes like before you subdivided them? or am i missing something? Quote
alba Posted January 12, 2005 Report Posted January 12, 2005 What are you doing here alba? I mean, hi! Because i like this place too ;D Quote
von*ferret Posted January 12, 2005 Report Posted January 12, 2005 This place IS getting nice isn't it? We just need more mapcore levels to get the name out! Quote
DanielAragon Posted January 12, 2005 Report Posted January 12, 2005 nice level, i like it...a bit huge though Quote
MagicTMP Posted January 12, 2005 Report Posted January 12, 2005 the thing is it doesnt look huge from the screenshots. looks like a nice xbow practice level since its so open . Quote
mazemaster Posted January 15, 2005 Report Posted January 15, 2005 Wow! Very creative. If only you could specify directional gravity fields so that you could walk upside down and sideways along the paths. That would solve the connectivity issues too since you could just curve the dead ends around vertically to higher platforms. Heck, create some sort of mobius-type surface and you could be running around underneath a platform someone is on the other side of. Quote
TomWithTheWeather Posted January 15, 2005 Report Posted January 15, 2005 Wow! Very creative. If only you could specify directional gravity fields so that you could walk upside down and sideways along the paths. That would solve the connectivity issues too since you could just curve the dead ends around vertically to higher platforms. Heck, create some sort of mobius-type surface and you could be running around underneath a platform someone is on the other side of. You could do that in Serious Sam's engine. Just sucks that it's DM blew. Co-Op was nice though. Nice looking map by the way. Quote
DvS Posted January 17, 2005 Author Report Posted January 17, 2005 There are no dead ends, the gravity is low enough to jump from any platform to another. Quote
ReNo Posted January 17, 2005 Report Posted January 17, 2005 You know I've a feeling it might be possible to do such a thing with the gravity, though perhaps not to the extent of such curving platforms. Quote
DvS Posted January 17, 2005 Author Report Posted January 17, 2005 FYI the name of the map is now dm_agora.. ready soon. Quote
AndyPants Posted January 17, 2005 Report Posted January 17, 2005 looks amazing, looks almost nothing like hl2 Quote
Trapt Posted January 17, 2005 Report Posted January 17, 2005 Would the large file size have something to do with the map being enclosed in a massive skybox (from what it looks like in the screenies)? Quote
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