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I have been having so much trouble with displacements. I'm dieing to know how you got them to look so smooth. especialy the edges, there must be so many polys. are they a power of 4? what were the original shapes like before you subdivided them? or am i missing something?

Posted

Wow! Very creative. If only you could specify directional gravity fields so that you could walk upside down and sideways along the paths. That would solve the connectivity issues too since you could just curve the dead ends around vertically to higher platforms. Heck, create some sort of mobius-type surface and you could be running around underneath a platform someone is on the other side of.

Posted

Wow! Very creative. If only you could specify directional gravity fields so that you could walk upside down and sideways along the paths. That would solve the connectivity issues too since you could just curve the dead ends around vertically to higher platforms. Heck, create some sort of mobius-type surface and you could be running around underneath a platform someone is on the other side of.

You could do that in Serious Sam's engine. Just sucks that it's DM blew. Co-Op was nice though.

Nice looking map by the way.

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