DvS Posted January 5, 2005 Report Posted January 5, 2005 Inspired by quake, I was just messing with a few displacements in hammer, and it grew into a map. It is 100% displacements, bar a few brush based entities, and I've only been working on it for a few days. I post it here since a better mapper than me told me I should. In regards to possible comments on the lack of physics objects, there are func_physbox tiles currently, and in later versions I will have made them respawn. Thanks. Quote
Jezpuh Posted January 5, 2005 Report Posted January 5, 2005 That's hot! It does look a little small though. How many players can it support? Quote
DvS Posted January 5, 2005 Author Report Posted January 5, 2005 12 player spawns at the moment, although it will be rather cramped on a 12 player server. I knew this all along, thing is that I'm pushing the boundaries in terms of map size, it's 35mb already. Many more displacements may well kill the fps, which I forgot to mention. The fps is noticeably better than on overwatch, even when I turn on AA + AF, lower end machines run it just fine without AA. Quote
ShaDoW Posted January 5, 2005 Report Posted January 5, 2005 That looks cool, but I'm worried about all those dead ends in your map that could affect the gameplay pretty bad. Quote
Jezpuh Posted January 5, 2005 Report Posted January 5, 2005 35mb? Even the biggest singleplayer map doesn't come close to that.. wow Quote
Guest Zeta Posted January 5, 2005 Report Posted January 5, 2005 There aren't really dead ends as the gravity is set defaultly slightly lower allowing jumps to other sections. Quote
DvS Posted January 5, 2005 Author Report Posted January 5, 2005 Like Zeta said, the gravityscale is at 0.5, so you can jump almost anywhere from the top. Quote
Fullauto Posted January 5, 2005 Report Posted January 5, 2005 35megs?! I don't understand...... Nevertheless, looks cool Quote
DvS Posted January 5, 2005 Author Report Posted January 5, 2005 35megs?! I don't understand...... Nevertheless, looks cool The displacements take a lot of space, I'm already 300% over what hammer calls "VERY FULL". Still, it's only 12mb compressed. Quote
ReNo Posted January 5, 2005 Report Posted January 5, 2005 Funky map, looks like something made in a 3D modelling package as opposed to a level editor. Quote
RD Posted January 5, 2005 Report Posted January 5, 2005 i think i would walk along the path and drop off the map in all those vertical curves Quote
Schmung Posted January 5, 2005 Report Posted January 5, 2005 Bonkers. Like it, not sure how it would play, but it certainly looks cool as hell. Quote
insta Posted January 5, 2005 Report Posted January 5, 2005 Aye, it does look nifty, but I would like to see some sort of central structure, maybe a wonky house or something, just to get players to have a reference to where exactly they are (everything looks kinda similar right now). Good job none the less Quote
FrieChamp Posted January 5, 2005 Report Posted January 5, 2005 I was about to suggest low gravity, cool that you already added that. Looks fun. Quote
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.