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Inspired by quake, I was just messing with a few displacements in hammer, and it grew into a map.

It is 100% displacements, bar a few brush based entities, and I've only been working on it for a few days.

I post it here since a better mapper than me told me I should.

In regards to possible comments on the lack of physics objects, there are func_physbox tiles currently, and in later versions I will have made them respawn.

Thanks.

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Posted

12 player spawns at the moment, although it will be rather cramped on a 12 player server.

I knew this all along, thing is that I'm pushing the boundaries in terms of map size, it's 35mb already. Many more displacements may well kill the fps, which I forgot to mention.

The fps is noticeably better than on overwatch, even when I turn on AA + AF, lower end machines run it just fine without AA.

Posted

There aren't really dead ends as the gravity is set defaultly slightly lower allowing jumps to other sections.

Posted

35megs?! I don't understand......

Nevertheless, looks cool :)

The displacements take a lot of space, I'm already 300% over what hammer calls "VERY FULL".

Still, it's only 12mb compressed.

Posted

Aye, it does look nifty, but I would like to see some sort of central structure, maybe a wonky house or something, just to get players to have a reference to where exactly they are (everything looks kinda similar right now).

Good job none the less :)

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