FMPONE

DE_GWALIOR

58 posts in this topic

love the colors, textures and geometry - really beautiful work guys!

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Super ace: navigation, shortcuts, you guys really nailed it! congrats :)

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Wow that's some very impressive work! With this and the museum map, you're really bringing Source to life!

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What a great video! The guy did some good analysis about the timing in your map. This is looking very good.

FMPONE likes this

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Congratulations guys :D And that video is awesome. Great analysis of the map.

We going to see a "making of article" like cs_museum?

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After having played the latest _se version on the steam workshop I have a few improvements I think you should do.

Also, glad that you got middle fixed so that the terrorists can now safely go to bombsite B without getting AWP'd during round start by counter-terrorists. Still not a fan of how CT's can loose HP jumping down to defend the bombsite B.

However, the _se version is much better than the non-se for competitive play. God that map is cluttered!

XZqHBNB.jpg

1dUQzT7.jpg

wdIhqgI.jpg

NvJBF2x.jpg

Also, my map de_pressure is in the Top 10 aswell.

So, Good luck to everyone!

Edited by Kosire

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After having played the latest _se version on the steam workshop I have a few improvements I think you should do.

Also, glad that you got middle fixed so that the terrorists can now safely go to bombsite B without getting AWP'd during round start by counter-terrorists. Still not a fan of how CT's can loose HP jumping down to defend the bombsite B.

However, the _se version is much better than the non-se for competitive play. God that map is cluttered!

XZqHBNB.jpg

1dUQzT7.jpg

wdIhqgI.jpg

NvJBF2x.jpg

Also, my map de_pressure is in the Top 10 aswell.

So, Good luck to everyone!

Good luck my friend, and thank you for this feedback

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Haven't played it yet so I'm just gonna comment on how it looks: and it looks just brilliant! Nice work guys!

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