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Posted

Yeah, it's misunderstood. It would make no sense to do that. Plus, Bethesda has always gond with Steam and the Steam Workshop. No, not going to happen so you can put away that pitchfork Dux :)

Posted (edited)

 

Source

 

 The demo revealed a Mars setting, which is once again under assault by demons from Hell.

 

 

It seems demons have a fetish for Mars, according to DOOM :D

Edited by will2k
Posted

I am currently working on a map for GZDoom with Brutal doom as its base. Maybe that can counts as Doom 4... So far there have been no reboots, I'm not disenfranchised, I have good organizational skills, pre-production started less than a week ago. lol

Posted

 

Source

 

id Software unveiled the new Doom game to attendees of its QuakeCon event in Dallas, Texas on Thursday. The game, simply titled 'Doom', was shown running at 1080p and 60fps at the event, where id Software confirmed it to be built on its new id Tech 6 game engine. A single-player demo was shown at the event, according the Twitter accounts of several in attendance. The demo revealed a Mars setting, which is once again under assault by demons from Hell. Scenes both inside and outside of the UAC research facility were shown.

 

Attendees describe impressive particle effects and environmental detail, with an art style not too dissimilar from Doom 3. Other familiarities include several iconic enemies, and the return of fan-favorite weapons including the chainsaw and double-barrel shotgun. The new Doom, however, will feature a heavy focus on melee combat, revealed id. "A key feature will be stunning enemies with a shot, then smashing their face with your boots. It's happened five times already," described PC Gamer via Twitter. Players will be able to rip off the limbs of enemies, it was revealed. In one scene, id demonstrated ripping off the arm of an enemy guard and placing his severed hand on a hand-scanner to unlock a door. The demo concluded with a brief appearance from the horned giant that was seen in the E3 teaser trailer.

 

"Fast paced competitive multiplayer" is promised, but id wasn't ready to talk about it at the show, saying it'll deliver more info "later". The new Doom will be an Origin game, the developer confirmed, although it's unclear if this means it will be permanently exclusive to EA's digital distribution service. id is yet to confirm when it reveal the game to general public since having pledged to give QuakeCon attendees an exclusive first-look.

 

"We'll have plenty more to show everyone at a later date, but we didn't want another QuakeCon to go by without doing something special for the amazing QC community and id supporters that have been with us for more than 20 years," said the firm earlier this month.

 

In April 2013, it was confirmed that the new Doom had been "rebooted" after a prototype failed to "exhibit the quality and excitement that Id and Bethesda intend to deliver and that Doom fans worldwide expect".

 

 

Sounds cool, hope they bring this back:

u9SBx4F.png

 

Show us some footage already goddamnit  :ubermad:  :twisted:

Posted

Update from Eurogamer. Seems like your wish comes though Minos. Lots of melee stuff. Here's the source and some bits I liked:

 

 


"This new chapter in the series is a reboot of sorts that gets back to the classic roots of fast-paced action. "Doom is not about taking cover," Stratton said. "It's not about finding a place to hide to let your health regenerate. It's about fast, fluid combat, dodging projectiles, finding that next target and charging forward with nothing in your way of slaughtering that next demon."
 
"You'll see crazy demons. Unbelievable mechanical demons built through secret and corrupt UAC experiments. Demons like hell knights, the cyber demon, revenant, and many more. Whether these demons are something familiar or something totally new, each of them is designed to create a unique combat experience, regardless of whether you are fighting against it, killing it, or being killed by it."
 
"We're creating Doom to make you feel like a fast, improvisational, brutal killing machine."
 
"But the guns weren't the star of this demo. The marines hands and feet stole the show. Injured demons were eliminated quickly with melee finishers that would fit right in with any Mortal Kombat game."
Posted (edited)

I was there. The whole audience laughed when he said he was turning off the stream. We watched what felt like 20 minutes of demo playthrough. It really looked like they were trying to bring back the more frantic combat from the original Doom. He was running around a lot and constantly using melee finishers. There were some moments where they were trying to bring in a more survival horror feel as well which I think is good, a balance of both would work best imo. Btw, the demons getting ripped in half or getting their skulls crushed was just as awesome as it sounds. Also, chainsaw <3. Also apparently it's going to be using id Tech 6, IIRC.

Edited by Setin

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