Sprony

Doom (4)

778 posts in this topic

3 hours ago, blackdog said:

cant remember the hazard teleport though…

Sounds like you need to replay hl

Share this post


Link to post
Share on other sites

Looked up some pics,  so it's before going to Xen, I don't really see the connection... but I should also replay the game :D

Share this post


Link to post
Share on other sites
On 11/08/2017 at 10:36 PM, Minos said:

this.

The pacing in the game is pretty much perfect... I played it on hard and it was a really good challenge!

Shit now I wanna play again too :P

Can't agree about the pacing tbh.

The combat pacing is great but the actual level pacing is very weak at times, as FMPONE says the foundry is a great example of this. The save points are all over the place and once you have cleared the area you just spend time running around this empty area. Too much exploring empty areas for bonus stuff which halts the pacing. You can go from 100 to 0 in 20 seconds and stay there for 10 minutes before its back to 100 again.

Share this post


Link to post
Share on other sites
3 hours ago, Vilham said:

Can't agree about the pacing tbh.

The combat pacing is great but the actual level pacing is very weak at times, as FMPONE says the foundry is a great example of this. The save points are all over the place and once you have cleared the area you just spend time running around this empty area. Too much exploring empty areas for bonus stuff which halts the pacing. You can go from 100 to 0 in 20 seconds and stay there for 10 minutes before its back to 100 again.

Yeap, to the point where I think it might actually be done on purpose. Juxtaposition in pacing is a thing if done well, when something goes from high octane to chill it's a good feeling. (Think village in Uncharted 2 after the train level) but it's really hard to pull off, specially if you do it repeatedly like Doom 4 does.

Share this post


Link to post
Share on other sites

I actually wrote a short article about the Argent tower level, because it was really excellent, not sure if I'll post it. Want to play through the rest of the game to see how it informs the thinking in it. Question: did they have different level designers take ownership of different levels? Feels that way.

Haven't gotten any further in the game than that, so I'm not sure, but I suspect Argent will be the best level in the game. If it continues to get better that will be awesome.

Share this post


Link to post
Share on other sites

I'm not sure if the Argent was my fave, I really liked some Hell maps.

Why don't you google drive your doc and post a link? I'd be happy to read and eventually comment if you enable the feature ;)

FMPONE likes this

Share this post


Link to post
Share on other sites
12 hours ago, [HP] said:

Yeap, to the point where I think it might actually be done on purpose. Juxtaposition in pacing is a thing if done well, when something goes from high octane to chill it's a good feeling. (Think village in Uncharted 2 after the train level) but it's really hard to pull off, specially if you do it repeatedly like Doom 4 does.

In dooms case I dont think that is the intention, good pacing should never drop completely off a cliff every 10 minutes. It only drops off to allow for the exploration for upgrades. If you ignore the upgrades im sure the pacing is great. But the upgrades are a core part of the game.

Don't get me wrong I love the game, but i wish they had replicated the pacing of Wolfenstein a little more.

Sprony likes this

Share this post


Link to post
Share on other sites
12 minutes ago, Radu said:

Damn you guys! Now I'm gonna have to play through Doom once I get back home.

#onesitting #nightmaremode #nodeaths #pistolonly

:D

Share this post


Link to post
Share on other sites
9 minutes ago, Sprony said:

I'm just really happy that we are still talking about the game :)

Biggest disappointment was SnapMap and the lack of modding support. I know it's a difficult thing due to the sheer size of the game files, but I guarantee that a good number of people would have put up with that. I can't help but dislike this aproach that almost all companies are taking to disregard modding.

 

Spoiler

Where is l4d3?

Share this post


Link to post
Share on other sites
20 hours ago, FMPONE said:

I actually wrote a short article about the Argent tower level, because it was really excellent, not sure if I'll post it. Want to play through the rest of the game to see how it informs the thinking in it. Question: did they have different level designers take ownership of different levels? Feels that way.

Haven't gotten any further in the game than that, so I'm not sure, but I suspect Argent will be the best level in the game. If it continues to get better that will be awesome.

I would love to see that article about the Argent Tower level. If you don't want to post it here, you can also send me a pm :)
As for your question. Not every level had a dedicated level designer with ownership from start to finish. Often designers/artists would jump around from one level to another to work on it. For the Argent Tower interior, Jon Lane our lead concept artist had a big impact on the layout since he blocked out almost the whole section in Maya. Designers and artist would then use this as a reference.

leplubodeslapin and FMPONE like this

Share this post


Link to post
Share on other sites
1 hour ago, BJA said:

I would love to see that article about the Argent Tower level. If you don't want to post it here, you can also send me a pm :)
As for your question. Not every level had a dedicated level designer with ownership from start to finish. Often designers/artists would jump around from one level to another to work on it. For the Argent Tower interior, Jon Lane our lead concept artist had a big impact on the layout since he blocked out almost the whole section in Maya. Designers and artist would then use this as a reference.

That's interesting. I guess I really gravitate towards levels that actively involve the level in the process rather than using it as a cheap backdrop, kudos to Lane and the designers for pulling that off. I'll finish the game and then take some photos before publishing the article.

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!


Register a new account

Sign in

Already have an account? Sign in here.


Sign In Now