W01f Posted January 5, 2005 Report Posted January 5, 2005 http://www.diduct.com/dass.jpg http://www.diduct.com/dass2.jpg Who saw that one coming? The guy making that claims to be using the entire grid in the editor. (there is more to the map than what you can see in those screens, obviously. And it's all physically there, able to traverse. None of that 3d skybox stuff.) For those of you unfamiliar, the DoomEDIT grid is about 20x larger than the one in Hammer.
Duff-e Posted January 5, 2005 Report Posted January 5, 2005 now if only they could make something worth playing for 6 players on an environment that big.
kleinluka Posted January 5, 2005 Report Posted January 5, 2005 great its a strip of terrain. yay. i dunno...
InsaneSingingBlender Posted January 5, 2005 Report Posted January 5, 2005 yeah doom 3 can create about 20x bigger maps than hl2. the grid is huge. you can load a pretty big single player map into it and zoom all the way out and it would be a dot. they could have fit the entire single player of doom 3 into one map. no joke
Duff-e Posted January 5, 2005 Report Posted January 5, 2005 someone better make a joke about their penis being able to fit on the grid or im going to be forced to break it out.
kleinluka Posted January 5, 2005 Report Posted January 5, 2005 so whats the point of making a map that is the size of the grid? or why is it important
W01f Posted January 5, 2005 Author Report Posted January 5, 2005 so whats the point of making a map that is the size of the grid? or why is it important It shows just how far the Doom3 engine can be pushed, and this is only a couple months after release. This map itself is just a showpiece for what the Doom3 engne can do, obviously nothing playable. It shuts up the people who claim Doom3 can't do large environments, when in reality, I'm sure it could be modified to create farcry-like maps. About a month ago, I would have said Source is a much better engine than the Doom3 engine, but the more I find out about these engines, the more the tables are turning. Who woulda thought that Doom3 would be the one to be able to have huge ass maps, and HL2 would be the one with limited sizes? If I said that a couple months ago, I would get laughed at. It seems Carmack wins again...It doesn't seem that there is anything the Source engine can do that the Doom3 engine can't do better. (And before someone screams out physics, it is fully possible to impliment a modified version of havok into the Doom3 engine.)
kleinluka Posted January 5, 2005 Report Posted January 5, 2005 I still dont understand why people have to have these MY ENGINE IS BETTER THAN YOURS bitchfights. It's all preference.
W01f Posted January 5, 2005 Author Report Posted January 5, 2005 I still dont understand why people have to have these MY ENGINE IS BETTER THAN YOURS bitchfights. It's all preference. My engine? Neither is my engine. I'm on a Doom3 mod team, but I'm currently mapping for HL2. I don't understand why you must take this thread as hostile, because it's not. I made this thread to show everyone something that I thought was really cool, and to help everyone understand each engines capabilities. Is that really so horrible? I'm not anti-source. I like the source engine. It's definately the best engine as of right now..but that's only due to the fact that it runs 1000% better on todays hardware than Doom3. But I think we've all really underestimated the Doom3 engine, and as time passes it will only continue to improve, and show its power. Much like Quake 3 did (Go play the new call of duty for proof of that).
InsaneSingingBlender Posted January 5, 2005 Report Posted January 5, 2005 my main problem with doom 3 is the lighting, i just cant get it to look right in outdoor areas. if you know how that guy did it so well please telll!!!!! my penis could fit in the grid
Section_Ei8ht Posted January 5, 2005 Report Posted January 5, 2005 wow, now add all the detail of city 17 into that map and make it run/look as good as source, and I'll go back to Doom 3 editing.
DD Posted January 5, 2005 Report Posted January 5, 2005 doom3 doesn't have a terrain feature. Patchmeshes don't count sorry. Maybe this is a after the fact hack but it's nothing compared to source until it LODS, has AI moving and in combat over it. With vehicles the player could use. Yes you could theoretically add havok to doom 3, but theorys don't mean shit until done. Who knows how long it would take, my guess is 3-6 months for a professional team. source: 1 doom 3: 0
W01f Posted January 5, 2005 Author Report Posted January 5, 2005 Wow slow down there guys. This is just the first step. Stop taking it like I'm insulting you personally or something. Why can't you just say "That's cool, I didn't know Doom3 could do that"? I'm sure in time we will see more interactivity in such environments, but you gotta start somewhere. Section_Ei8ht: Source can't make evironments that large in the first place, so how can you compare the two like that? Besides, since when were cities built ontop of mountains. If you want to see Doom3 do cities, check this out: http://www.pcgamemods.com/9397/ It's not as detailed as HL2 cities, yet, but it's a WIP. It will be, and is already more impressive than the urban environments seen in HL2 due to the day cycles with dynamic lighting and shadowing.
FrieChamp Posted January 5, 2005 Report Posted January 5, 2005 That's cool, I didn't know Doom3 could do that
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