leplubodeslapin Posted March 14, 2013 Report Posted March 14, 2013 Hi, I would like to show you the map I'm working on for the gamebanana-cevo mapping contest. Still work in progress, I'm trying to make something with nice graphics and great visibility, so it's no really easy to do but I'm trying. The layout is already established, purposing something similar in several respects to de_nuke. Layout : General point of view lower level point of view I hope you'll appreciate it and this is better than fy_pool_day (which i know many of you don't like I understand :/ ) iwxanthi, Rick_D, Nexusdog and 3 others 6 Quote
⌐■_■ Posted March 14, 2013 Report Posted March 14, 2013 I think it looks great like the architecture very much! but did you by any chance postprocess those images? on full view the compression is pretty horrible tbh and on the first shot you can see the outlining of the skybox pretty clear. Quote
PhilipK Posted March 14, 2013 Report Posted March 14, 2013 Very nice, looks believable. I would try to soften up some of those slopes going in and out of the warehouses and in the last two shots lighting feels a little even, but I do like you've kept it to as few light sources as you have. Good work! Quote
FMPONE Posted March 14, 2013 Report Posted March 14, 2013 looks great! you're going to be a formidable opponent in the competition. I agree with the feedback from PhilK Quote
leplubodeslapin Posted March 14, 2013 Author Report Posted March 14, 2013 I think it looks great like the architecture very much! but did you by any chance postprocess those images? on full view the compression is pretty horrible tbh and on the first shot you can see the outlining of the skybox pretty clear. No postprocess but yes shitty jpg quality, sorry :/ And I recently tried to do something on the skybox textures but it causes some bugs, there won't be any I just forgot to fix it. Glad you like it Thanks PhilipK you're right, slopes need to be more smooth. I'll try to do this. About the lighting in this room, I've made so much changes ... I really try to obtain something bright enough to allow terrorists to easily see the CTs but which looks also nice by helping the understanding of the room's geometry. I'm not fluent in english but I think you say it's successful, I'm glad you noticed it, thanks Even if I said you on steam FMPONE, thank you, it means a lot ! Don't worry, i'll let you the first place ahah FMPONE 1 Quote
Kosire Posted March 15, 2013 Report Posted March 15, 2013 Looks good, I don't like the sky texture though. And the map looks really, really small. Did you test rotating times and how long it takes for each team to enter a site? Quote
leplubodeslapin Posted March 15, 2013 Author Report Posted March 15, 2013 if you want your map tested >> Maybe later yeah About the size of the map, indeed it's not really big and, as it is inspired by de_nuke, bomb sites are close. This is of course voluntary. All timings are taken into account, like all competitive maps. ⌐■_■ 1 Quote
leplubodeslapin Posted April 5, 2013 Author Report Posted April 5, 2013 oh yes no problem. My recent work : http://img93.xooimage.com/files/3/d/6/2013-04-05_00002-3d31ec3.jpg http://img93.xooimage.com/files/6/c/a/2013-04-05_00003-3d31ec5.jpg http://img92.xooimage.com/files/9/c/d/2013-04-05_00004-3d31ec9.jpg http://img92.xooimage.com/files/c/f/9/2013-04-05_00005-3d31ecc.jpg Still W.I.P. FMPONE and blackdog 2 Quote
Rick_D Posted April 7, 2013 Report Posted April 7, 2013 really like the low height and wide spaces! Quote
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