JeanPaul Posted March 10, 2013 Report Posted March 10, 2013 Yes another TF2 map, I can be pretty tenacious sometimes. Chateau is a 4 CP attack/defend map designed to play like a slightly larger dustbowl. I wanted to come up with a location/theme that isnt seen that often in games and when I remembered that tf2 had some medieval assets I figured why not make a chateau? This is a view from relatively where blue will spawn at A. Most of the right screen will be filled with chateau once I finish designing D and place it in. I wanted a lot of foreshadowing in this map so when you are at A, you see where C and D is located. Here you see the platform A is on. The map is pretty bare but I want to test to see what needs to be added and changed. This is B, atop a rock spire. I figured since B should be the most played point on the map, I wanted it to be something interesting. On the right is a covered flank for blue to get some vertical advantage. A back view of B. Red comes from the right and blue comes from the left. Those windows are the choke to C and the next screenshot is a view from inside the choke. The last shot is C, inside the hallway on the way to final. Behind this point is the choke to D inside the chateau. Its far from done but I figured Id show it anyways to see what people think. I should have something playable in a few weeks and alpha 1 will be pretty bare but like I said earlier I want to keep it very simple for the first release and see what would work best based off the testing. Seldoon182, ⌐■_■ and kikette 3 Quote
e-freak Posted March 11, 2013 Report Posted March 11, 2013 i think it looks great, but from the sheer openess, i'd assume soldiers might be overpowered in this one... Quote
JeanPaul Posted March 11, 2013 Author Report Posted March 11, 2013 Well I am purposely leaving it very bare and open so that I can determine where cover is needed the most via testing rather than guessing beforehand. Quote
FMPONE Posted March 11, 2013 Report Posted March 11, 2013 (edited) I'm glad to see you posting these but I'm a bit concerned from a common sense standpoint about the gameplay. I'll put those concerns aside for now edit: clarifying this, just the size of the area, pretty much echoing e-freak in the specifics. but, too early to tell. Edited March 12, 2013 by FMPONE Quote
kikette Posted March 12, 2013 Report Posted March 12, 2013 The visual is sooooo promizing ! I'm very curious ! Quote
ElectroSheep Posted March 12, 2013 Report Posted March 12, 2013 Just kick the ass of the cool map killers from tf2 maps Quote
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