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Posted

Yes another TF2 map, I can be pretty tenacious sometimes.

Chateau is a 4 CP attack/defend map designed to play like a slightly larger dustbowl. I wanted to come up with a location/theme that isnt seen that often in games and when I remembered that tf2 had some medieval assets I figured why not make a chateau?

MrE0vTI.jpg

This is a view from relatively where blue will spawn at A. Most of the right screen will be filled with chateau once I finish designing D and place it in. I wanted a lot of foreshadowing in this map so when you are at A, you see where C and D is located.

ZBlr5tM.jpg

Here you see the platform A is on. The map is pretty bare but I want to test to see what needs to be added and changed.

72a2GFJ.jpg

This is B, atop a rock spire. I figured since B should be the most played point on the map, I wanted it to be something interesting. On the right is a covered flank for blue to get some vertical advantage.

Yts6uaO.jpg

A back view of B. Red comes from the right and blue comes from the left. Those windows are the choke to C and the next screenshot is a view from inside the choke.

g3w0Wke.jpg

The last shot is C, inside the hallway on the way to final. Behind this point is the choke to D inside the chateau.

hTsHUKr.jpg

Its far from done but I figured Id show it anyways to see what people think. I should have something playable in a few weeks and alpha 1 will be pretty bare but like I said earlier I want to keep it very simple for the first release and see what would work best based off the testing.

Posted (edited)

I'm glad to see you posting these but I'm a bit concerned from a common sense standpoint about the gameplay. I'll put those concerns aside for now

edit: clarifying this, just the size of the area, pretty much echoing e-freak in the specifics. but, too early to tell.

Edited by FMPONE

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