ng.aniki Posted April 11, 2013 Report Posted April 11, 2013 (edited) I just discovered a video of the project you were working on: http://www.youtube.com/watch?v=NEGsjQKTDFs&feature=youtu.be Really really cool ! Too bad the camera angle does not give enough credits to your textures. Edited April 11, 2013 by ng.aniki kikette 1 Quote
kikette Posted April 11, 2013 Author Report Posted April 11, 2013 (edited) Tks a lot dude ! About the camera, this is a team choice and it was very, very hard to decide it. I think that the fact that my materials arent't looking as good as on my portfolio is principally my own mystake since I did not adapt my props to this particular view/ But to fix that, we did a particular shader wich change the tilt of the surface normal and so permits to see specular on some place (when the lighting permit since our game is very dark). =) For personal reason, I recently leave my school and so my contribution for this project stoped since 3 weeks ( but there is already lot of stuff and I still available for my mates to do some special things). This is just to inform that I won't show anything new about this project ='( "That was the trivial for tonight" Edited April 11, 2013 by kikette Quote
selmitto Posted April 12, 2013 Report Posted April 12, 2013 Man, I really appreciate your texturing work! Great job. kikette 1 Quote
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