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Indiegame - Hammerwatch beta/demo


Hipshot
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  • 2 weeks later...

Congrats hipshot !! played the game and it's lovely ! :)

 

 

So, everyone wanna know sales numbers and such.

 

So here you have it ~22000 (steam and some pre-sales).

 

Gonna be released on Gamersgate and GOG too, soon.

 

 

(22000 * 8€ /100) * 65(i assume steam is taking 35%?)  = 114 400 € ?

 

That doesn't sounds bad at all ! :)  Makes you want to make your own indie game one day :D  congrats !

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Congrats hipshot !! played the game and it's lovely ! :)

 

 

So, everyone wanna know sales numbers and such.

 

So here you have it ~22000 (steam and some pre-sales).

 

Gonna be released on Gamersgate and GOG too, soon.

 

 

(22000 * 8€ /100) * 65(i assume steam is taking 35%?)  = 114 400 € ?

 

That doesn't sounds bad at all ! :)  Makes you want to make your own indie game one day :D  congrats !

 

Hmm, 55000x7x0.7 seems more correct...

Edited by Hipshot
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By the way, I'm curious about the amount of crap you had to go through to get it released: do you need to go through certification processes, getting it rated, etc. before you can get it on Steam or does Greenlight basically let you bypass all that? Do you need to set up an official company?

 

I am very much in the mindset of working on an indie game in the near future, but those are questions I've never managed to get answers to. Basically, how much of a pain is it to get it out there once you're confident it's good enough?

 

Thanks, and congrats on the moneys and fame and all that!

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