sixbyseven Posted March 2, 2013 Report Posted March 2, 2013 (edited) ProBuilder Mapping Contest #2 Timeline: March 1st – March 31st Top Prize: $500 Theme: Sci-Fi/Horror, H.R. Giger Entries will be judged by a panel of industry professionals, TBA Detail meshes and textures are encouraged for this contest Free Sci-Fi textures pack provided by GameTextures! More Info: "www.probuilder3d.com/sfhcontest" Time for a serious mapping contest with ProBuilder! Hi everyone! The "Greybox Mapping Contest" was a great success (thanks to all how participated!), and we are finally launching another! For the second ProBuilder mapping contest, we want to see what you can really create, with the full power of newly-released ProBuilder 2.0. This is your chance to go all-out and show off a truly awesome level design, and compete to win a $500 cash prize. Detail meshes are heavily encouraged for this contest. We’d love to see maps that could be part of a real game, with details like light fixtures, crates and barrels, wires, anything that brings realism, life, and visual interest to your map. Of course, ProBuilder geometry should make up the majority of your map (around 85-95%). Also, to keep competition fair, any meshes must be either your own, or available completely free for anyone else to use as well. The contest’s theme is “Sci-Fi / Horror”, and extra points will be awarded for any H.R. Giger style influences you can add. Some great reference materials are Alien, Prometheus, Dead Space, Doom 3, and Event Horizon. To help with this theme, the awesome folks at GameTextures are providing a totally free pack of their top-quality Sci-Fi textures, to everyone entering the contest. You can download the pack here: http://bit.ly/WnKcZv A panel of industry professionals (to be announced) will be judging the entries, and choosing a winner. If you are just starting in the game industry, this could be a great way to make your name known, and gain invaluable critique. For everyone, it means zero chance of a “popularity contest” happening. Throughout the month, we will also be giving away smaller prizes for the best WIP art, so be sure to drop those images here, as your work progresses! Best of luck to everyone, can't wait to see what you create! Questions/Comments/etc? Just ask! Other links: Unity Forums Thread | Website | Facebook Edited March 2, 2013 by sixbyseven Chimeray, -HP- and blackdog 3 Quote
sixbyseven Posted March 2, 2013 Author Report Posted March 2, 2013 Not a lot of Unity folks here? Or everyone is just busy creating maps for this already? A quick update- CG Cookie has joined in, and will be offering a whopping 1 year membership to all their sites, to the top entry, as well! Quote
blackdog Posted March 5, 2013 Report Posted March 5, 2013 For starter, congrats on building such a tool, i've been watching the tutorial/demos last night and today. About the contest i'm curious: what has actually to be produced? A rolling demo, a navigable map, just a scene render (so screenshots are the thing to be evaluated). Quote
sixbyseven Posted March 6, 2013 Author Report Posted March 6, 2013 Hi blackdog! Sorry for the delay, a bit crazy with this + getting ready for GDC + even more. Only screenshots will be required, although if (hopefully not) doubt arises that a particular scene was not made using ProBuilder, the author will need to send over (to me) a video demonstrating clearly that all is well. Thanks for the congrats! gw Quote
Chimeray Posted March 6, 2013 Report Posted March 6, 2013 So it's basically an environmental art contest? Alright, good luck everyone Btw, never replied to your thread but your tool looks really useful! Quote
sixbyseven Posted March 6, 2013 Author Report Posted March 6, 2013 Exactly- that's what I meant by "mapping contest". Maybe that terminology is only used in TF2? Hope I'm not making people think it's actually "drawing maps", ha. Thanks! Quote
FMPONE Posted March 6, 2013 Report Posted March 6, 2013 "Mapping" contest would usually imply the creation of a map for use in an actual game, which would mean consideration of gameplay stuff like routes, etc. Screenshot or scene contest sounds more like what you're after, but my head is spinning Quote
sixbyseven Posted March 6, 2013 Author Report Posted March 6, 2013 Ah! You make a good point. I was originally intending to make it "Playable only", and I am still assuming most will be playable as a "map", but I can't require it without really forcing out the Free version users (only Full version has optimization). And I don't want to do that! Quote
sixbyseven Posted March 17, 2013 Author Report Posted March 17, 2013 Bump? I'd love to see some talent from the Mapcore community join in on this! Quote
AlexM Posted March 17, 2013 Report Posted March 17, 2013 Sorry the answer to this may be staring at me right in the face but should the entry be made with probuilder? Regardless probuilder does look cool. If I were to get into Unity I this seems like a great way to do it. Quote
Beck Posted March 17, 2013 Report Posted March 17, 2013 Sorry the answer to this may be staring at me right in the face but should the entry be made with probuilder? Regardless probuilder does look cool. If I were to get into Unity I this seems like a great way to do it. Detail meshes are heavily encouraged for this contest. We’d love to see maps that could be part of a real game, with details like light fixtures, crates and barrels, wires, anything that brings realism, life, and visual interest to your map. Of course, ProBuilder geometry should make up the majority of your map (around 85-95%). Also, to keep competition fair, any meshes must be either your own, or available completely free for anyone else to use as well. Quote
sixbyseven Posted March 17, 2013 Author Report Posted March 17, 2013 Hi AlexM! Looks like Beck already got to it, but ProBuilder is the focus, yes. Perfectly fine to use the "Free" version of the tool of course Quote
AlexM Posted March 18, 2013 Report Posted March 18, 2013 lol dammit I just knew it was staring me in the face lol. sixbyseven 1 Quote
sixbyseven Posted March 18, 2013 Author Report Posted March 18, 2013 Ha, no worries Alex. By the way- your Level Design Inspiration tumblr is absolutely epic. I had to stop browsing only because I was getting wayy to many ideas, and have to much else to focus on! But I'll be back AlexM 1 Quote
AlexM Posted March 18, 2013 Report Posted March 18, 2013 (edited) Just started playing with this. It's quite nice so far. I may have a few questions but I'll refrain until I watch the tutorial videos. Glad you like the blog Edited March 18, 2013 by AlexM sixbyseven 1 Quote
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