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$500 Mapping Contest! Sci-Fi/Horror Theme, March 1st-31st


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Posted (edited)

ProBuilderContest_Giger_Header_620.png

ProBuilder Mapping Contest #2

Timeline: March 1st – March 31st

Top Prize: $500

Theme: Sci-Fi/Horror, H.R. Giger

Entries will be judged by a panel of industry professionals, TBA

Detail meshes and textures are encouraged for this contest

Free Sci-Fi textures pack provided by GameTextures!

More Info: "www.probuilder3d.com/sfhcontest"

Time for a serious mapping contest with ProBuilder!

Hi everyone! The "Greybox Mapping Contest" was a great success (thanks to all how participated!), and we are finally launching another! For the second ProBuilder mapping contest, we want to see what you can really create, with the full power of newly-released ProBuilder 2.0. This is your chance to go all-out and show off a truly awesome level design, and compete to win a $500 cash prize.

Detail meshes are heavily encouraged for this contest. We’d love to see maps that could be part of a real game, with details like light fixtures, crates and barrels, wires, anything that brings realism, life, and visual interest to your map. Of course, ProBuilder geometry should make up the majority of your map (around 85-95%). Also, to keep competition fair, any meshes must be either your own, or available completely free for anyone else to use as well.

The contest’s theme is “Sci-Fi / Horror”, and extra points will be awarded for any H.R. Giger style influences you can add. Some great reference materials are Alien, Prometheus, Dead Space, Doom 3, and Event Horizon. To help with this theme, the awesome folks at GameTextures are providing a totally free pack of their top-quality Sci-Fi textures, to everyone entering the contest. You can download the pack here: http://bit.ly/WnKcZv

A panel of industry professionals (to be announced) will be judging the entries, and choosing a winner. If you are just starting in the game industry, this could be a great way to make your name known, and gain invaluable critique. For everyone, it means zero chance of a “popularity contest” happening.

Throughout the month, we will also be giving away smaller prizes for the best WIP art, so be sure to drop those images here, as your work progresses!

Best of luck to everyone, can't wait to see what you create!

Questions/Comments/etc? Just ask!

Other links: Unity Forums Thread | Website | Facebook

Edited by sixbyseven
Posted

For starter, congrats on building such a tool, i've been watching the tutorial/demos last night and today.

About the contest i'm curious: what has actually to be produced? A rolling demo, a navigable map, just a scene render (so screenshots are the thing to be evaluated).

Posted

Hi blackdog! Sorry for the delay, a bit crazy with this + getting ready for GDC + even more.

Only screenshots will be required, although if (hopefully not) doubt arises that a particular scene was not made using ProBuilder, the author will need to send over (to me) a video demonstrating clearly that all is well.

Thanks for the congrats!

gw

Posted

"Mapping" contest would usually imply the creation of a map for use in an actual game, which would mean consideration of gameplay stuff like routes, etc.

Screenshot or scene contest sounds more like what you're after, but my head is spinning :P

Posted

Ah! You make a good point. I was originally intending to make it "Playable only", and I am still assuming most will be playable as a "map", but I can't require it without really forcing out the Free version users (only Full version has optimization). And I don't want to do that!

  • 2 weeks later...
Posted

Sorry the answer to this may be staring at me right in the face but should the entry be made with probuilder?

Regardless probuilder does look cool. If I were to get into Unity I this seems like a great way to do it.

Posted

Sorry the answer to this may be staring at me right in the face but should the entry be made with probuilder?

Regardless probuilder does look cool. If I were to get into Unity I this seems like a great way to do it.

Detail meshes are heavily encouraged for this contest. We’d love to see maps that could be part of a real game, with details like light fixtures, crates and barrels, wires, anything that brings realism, life, and visual interest to your map. Of course, ProBuilder geometry should make up the majority of your map (around 85-95%). Also, to keep competition fair, any meshes must be either your own, or available completely free for anyone else to use as well.

;)

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