RD Posted January 5, 2005 Report Posted January 5, 2005 probably becuz 3dmike knows it himself like he already said Quote
Zacker Posted January 5, 2005 Report Posted January 5, 2005 I like when people say "it needs much more work" and then don't go into detail about WHAT NEEDS WORK. 1. Pictures did not load at the time I posted and I could therefore not go more into detail. 2. I am sure that a mapper like 3D-Mike knows what to do. Its just respect for him, nothing else. Quote
3D_Mike Posted January 6, 2005 Author Report Posted January 6, 2005 I can do only so much with this source material :/ so Id appreciate any comments yall might have Quote
Zacker Posted January 6, 2005 Report Posted January 6, 2005 It needs to be higher and even more adventure-like. All of the current towers stand on the ground, try making some of them go out from the roof. The map got an island-in-the sky feeling. It could be an island in the sea, castle on the top of a mountain or maybe far out the country with nature around. Regardsless of the setting it needs some 3d-sky. I see no weapons currently, a DM map needs weapons. Get the RPG and crossbow up on the top of something high. Phillips de_halla and CJ's Persian Letters has some cool architecture which you could make something close to. It looks really cool that the buildings and cliffs are kinda merged together. Makething something more of this please. The thin bridges betwen towers and main building also look very cool, more of theese please:) A path from the lower levels of the map through the cliffs into the basement of the main building would give a good gameflow. The intrance of the tunnel should be semi-hidden with some vegatation and maybe blocked off with a few breakable planks. The tunnel needs to be dark and have spider-webs everwhere. You could make it end in a wine barrel;) A gothic cellar and architecture a few hundred years old upstairs would be cool. The tall towers could have fantasy elevators in them. The ones which go up and down really fast, rotates and maybe some magic effects flying around while moving. Inside there should be secret rooms and pathes. Certain bricks which open a door in a wall if you press use, etc. With the Source engine you can easily VIS block theese places while its closed, so it wont hurt the performance that badly. Quote
Mazy Posted January 6, 2005 Report Posted January 6, 2005 I dont see what people r whining about. The static mesh rocks does break the style of the other rock stuff, but I dont really think it looks that bad Oh yah, what are you planning on doing around the map?~~(looks kinda empty atm) Quote
Taylor Swift Posted January 6, 2005 Report Posted January 6, 2005 The best map i have ever seen so far for source. very nice and beautiful. Quote
RD Posted January 6, 2005 Report Posted January 6, 2005 it needz sum floating rockz that move!!!!! a rainbow u can walk on and elfs and dwarves in the candy elevator!!!! But dont make it 2gay Quote
insta Posted January 6, 2005 Report Posted January 6, 2005 A rainbow would be flipping awesome, although not quite as awesome as a candy elevator! Quote
Mazy Posted January 6, 2005 Report Posted January 6, 2005 it needz sum floating rockz that move!!!!! a rainbow u can walk on and elfs and dwarves in the candy elevator!!!! But dont make it 2gay we seriously need to make a map rd, ur ideas r gold!!! Quote
Pericolos0 Posted January 6, 2005 Report Posted January 6, 2005 god i love how this looks. It really sucks you cant use custom content as this would look 100x better then ;( Quote
Minos Posted January 6, 2005 Report Posted January 6, 2005 I like the style and idea of this map, but the lighting is kinda boring IMO. I'd fo for an orange'ish atmosphere, but its only my personal taste perhaps. Quote
3D_Mike Posted January 7, 2005 Author Report Posted January 7, 2005 Mawibse drop me a mail, I cant login to the CS.net forums since the forums been hacked :/ Great comments Zacker, thnx Some info: - The middle tower already originates from the roof. - I wont change the lighting, I like it like this, its clean and pretty. - Floating rocks is a good idea cause I need something to fill that void - I need something clouds under the horizon, thos skyboxes dont have much under the horizon, any suggestions on how to achieve this? - I cant make water, f--s fps - Weapons r coming and idd in interesting places - Ill post some crosssections asap, so yall can see the gameflow on the insides and outsides later! Quote
Nazul Posted January 7, 2005 Report Posted January 7, 2005 aight ! can you tell me how many models / props you have used ? cuz I say 20% of the map excists of models/props teh Nub4life says 75% who's right , me ? or the wanker :roll: Quote
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