Duff-e Posted January 4, 2005 Report Posted January 4, 2005 why do i keep looking at hl2 maps and thinking they're just hl maps with nice textures bad duffy, bad Quote
von*ferret Posted January 4, 2005 Report Posted January 4, 2005 it looks pretty good, nice theme however I can't see it playing very well for some reason. Quote
mike-0 Posted January 4, 2005 Report Posted January 4, 2005 oh noes, looks like rebar has a little competition... this map is EXCELLENT put this on the front page immediately Quote
TomWithTheWeather Posted January 4, 2005 Report Posted January 4, 2005 why do i keep looking at hl2 maps and thinking they're just hl maps with nice textures bad duffy, bad Not refering to this map in particular, but yeah, I get the same feeling with a lot of the screenshots I see. Quote
KIIIA Posted January 4, 2005 Report Posted January 4, 2005 Wow, its the first HL2DM map i really like. Thats because it isnt city17 oriented, and its not just ugly (which is the case in most of the HL2DM maps ive seen yet) The only thing is the strange rock thing in the first pic.Should be easily fixed.... Quote
3D_Mike Posted January 4, 2005 Author Report Posted January 4, 2005 Yes. Ill try and post some pics of that asap but I have to setup the lighting for the inside first. And I have that same feeling about HL2 maps, they all look like HL-1 maps with hires textures and some prop models put in :/ Its should be pretty fun to play. The main layout of the mountain is like a spiralling way around the mountain about 3 meters wide. If you falloff you wont die but inmediately respawn from the light at the top. Same goes for props, after a while they too will be dropped on top of the mountain. Its really not hard to get to places you would like to go, you only receive 10 damage for dropping down even when you drop from the top to the bottom. Weapons are to be found on stick-out places and not just simply lying around like in Lockdown. For instance on the walkways to the 2 small minarets on either side therell be a weapon. Quote
3D_Mike Posted January 4, 2005 Author Report Posted January 4, 2005 And yeah Im using smoothing groups. I dont think I can really afford more brushes to make m towers more round :/ Quote
Nazul Posted January 4, 2005 Report Posted January 4, 2005 mike , why are you better than me you're like the 86th person that's better. and ur on nr.1 good thing teh Best are Dutch though Quote
Bluestrike Posted January 4, 2005 Report Posted January 4, 2005 It sure has the looks, if you can work out the gameplay we just might see the winner here :-P Altough I'm a bit concerned about the crossbow and rocket launcher advantages in this open area. Quote
rockdude86 Posted January 4, 2005 Report Posted January 4, 2005 good thing teh Best are Dutch though hehehe HELL YEAH! damn nice map! Quote
kleinluka Posted January 4, 2005 Report Posted January 4, 2005 It's good to see you back 3D Mike. Nice map you got there. I don't like the spikey rocks in the front and I think you could integrate the other ones a bit better too but it's a damn fine piece of work you have there. Kinda reminds me of Myst Quote
Schmung Posted January 4, 2005 Report Posted January 4, 2005 I think the main problem with those spiky rocks is that (to me) they look normal mapped and then all the other rocks aren't, looks pretty jarring and somehow wrong. Very, very nice though, as the others have said, it makes a fine change from all the beaten up city environments we've been seeing. GJ. Quote
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