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HL2DM map DM-AVALON by 3D-Mike 8)


3D_Mike

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Ive replaced screenshot 1 and 5 with more finished versions and added inside screenshots and some overviews. The overviews screenshots show the map from angles you cannot get to ingame and are just there to illustrate the floating island theme better.

The map is done now and even though the theme is not exactly HL2 I decided to sent it to Valve contest anyway. The gameplay is (in my opinion) just too interesting. Due to its multi leveled layout amost all firefights turn out both on a horizontal and on a vertical plane. Mouse speed 4 or higher is recommended! (see pic)

dm_avalon_overview.jpg

The map turned out much bigger then I thought itd be and it should be able to support up to 20 players. I realize there are complaints about HL2DM being a bit of a 'physics demo' cause the official maps contain (too) many props so I tried to change that a bit. Inside youll find enough props to toss about but less healthkits and batterys. Ive changed some of the larger props properties so a table cannot be used as a battering ram anymore. You can blast it away but you cannot carry it. Rest assured theres plenty heavy damage props left to toss about ;) Outside is where you can boost your stamina more easily. Outside youll find less props so a more old school DM style should be more appropriate. Off course one can change this by taking more props outside ;)

The map should be incredibly fast cause you can easily get to the lower parts by jumping down (jumping down up to 4 levels will only give you 10 damage). But you can also easily get back up by jumping over the edge of the map. This will not kill you but teleport you inmediately to the light at the top of the map (Same goes for any prop thats tossed into the void) In time theyll all fall back to the map from the sky (see pic)

dm_avalon_teleport.jpg

The pics: (Images are NOT filtered, sharpened or otherwise manipulated apart from being scaled down to 800x600)

dm_avalon_001.jpg

dm_avalon_002.jpg

dm_avalon_003.jpg

dm_avalon_004.jpg

dm_avalon_005.jpg

dm_avalon_006.jpg

dm_avalon_007.jpg

dm_avalon_008.jpg

dm_avalon_009.jpg

dm_avalon_010.jpg

dm_avalon_011.jpg

dm_avalon_012.jpg

Ill release the map as soon as Valve allows it.

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fanastic

my only real foible is your mixing rock styles.

Like you have this awesome smooth growth rock going around the castle, but in front you have that cheese hl2 sharp polygonal looking rocks.

I'd just replace those with more smooth growth to help tie it all together.

but awesome map.

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Layout/design looks very UTish. I like.

Yea it reminds me of Warbeast's DM-Frozen.

It's looking great although some parts of the building structure are a little bit blocky, like the balcony, the entrances etc. but since this is WIP and you can polish these things easily that's perfectly fine. Good job!

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Cool theme, and nicely realised to boot :) Hope you get this done in time for the contest...well, sorta hope :P

Dropping the lightmap scale would hit performance, but I've no idea how much by. Just test it, see how it goes I guess.

EDIT: Dunno if you are trying to make the sections of the building look round or not, but if you are then you should assign smoothing groups. I've found them to be fairly effective for making low face count curves look nice and smooth.

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