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Posted

Hey all, I've been working on a multiplayer map using a build of UDK from last summer, and wanted to see if I could get some feedback. Its bild with mostly UDK assets, though I have made a few of my own custom materials and tweaked a few that existed in the Unreal packages. Ive only got most of the "Outdoor" section meshed out, but I've moved to a couple of the indoor rooms, figured it would be a good time to see what others think.

Outdoor shots

Screen1_zps3ef3fd4b.png

Screen2_zps7442b8c6.png

Screen3_zpsae56b3bf.png

Screen4_zps40257ac1.png

Screen6_zpsfa81304e.png

Overhead

Above_zps5c575f44.png

Overhead Angled Variant

AboveAngled_zps1c88571b.png

Top View - Wires

MeshandBrush_zps56aa2418.png

Top View - Brushes and Bases

BrushAndBase_zps2fabc40e.png

Side View - Brushes

brushside_zpse48975a9.png

Thanks!

Posted (edited)

First off no one gives a fuck about orthographic views :)

Second, my eye isnt drawn anywhere in your shots. Get some directive lighting in there, its just one giant pipe mess right now.

Edited by JeanPaul
Posted

Sounds good. Yeah just included to give a point of reference, but I suppose that's not entirely relevant :). I appreciate the feedback. Will implement and update.

Posted

Are you looking for feedback on appearance or feedback on the visuals?

Visually it looks alright but looks very monochromatic and this leads to the shots looking flat and the actual space being hard to read (at least in my eyes).

In terms of gameplay feedback, at least using UT3 style gameplay, this doesn't look that compelling. You've got one atrium area and a string of rooms connected by mid-wall doorways. That's sort of uninteresting as you're just making a straight line to traverse these rooms.

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