ivey Posted February 14, 2013 Report Posted February 14, 2013 Hey all, I've been working on a multiplayer map using a build of UDK from last summer, and wanted to see if I could get some feedback. Its bild with mostly UDK assets, though I have made a few of my own custom materials and tweaked a few that existed in the Unreal packages. Ive only got most of the "Outdoor" section meshed out, but I've moved to a couple of the indoor rooms, figured it would be a good time to see what others think. Outdoor shots Overhead Overhead Angled Variant Top View - Wires Top View - Brushes and Bases Side View - Brushes Thanks! Quote
JeanPaul Posted February 14, 2013 Report Posted February 14, 2013 (edited) First off no one gives a fuck about orthographic views Second, my eye isnt drawn anywhere in your shots. Get some directive lighting in there, its just one giant pipe mess right now. Edited February 14, 2013 by JeanPaul Quote
ivey Posted February 14, 2013 Author Report Posted February 14, 2013 Sounds good. Yeah just included to give a point of reference, but I suppose that's not entirely relevant . I appreciate the feedback. Will implement and update. Quote
Wail Posted February 18, 2013 Report Posted February 18, 2013 Are you looking for feedback on appearance or feedback on the visuals? Visually it looks alright but looks very monochromatic and this leads to the shots looking flat and the actual space being hard to read (at least in my eyes). In terms of gameplay feedback, at least using UT3 style gameplay, this doesn't look that compelling. You've got one atrium area and a string of rooms connected by mid-wall doorways. That's sort of uninteresting as you're just making a straight line to traverse these rooms. Quote
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