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Posted (edited)

Hey all, so I'm trying again (for the third time!) to port de_forest over to CS:GO and so far it's been going much smoother and I've decided to remake some of the models and textures to bring some of the visuals up-to-date, however I've run into a strange issue which I hadn't noticed until this evening, which is that, for some reason, CS:GO doesn't seem to make use of LODs at all. I can see my models' LODs changing in Hammer, but for some reason they just don't show in-game, showing only the highest LOD instead.

At first I thought it might be related to the way I compiled my models, but on further inspection I noticed the same thing happens with Valve's own props too. I took a tree model Valve created, checked in in hammer to see if there were LODs, which there were (Model Viewer incidentally doesn't come with the CS:GO sdk...doh!) and again, it only showed the highest LOD in-game!

I thought it might be related to my graphics settings being too high but after turning everything to low I can see that this is not the case.

Can anyone else confirm that this is the case for them also, or if anyone knows how to get LODs working? I know there are a few people on here with a bit more experience with CS:GO and its SDK than I so thought I'd post this here.

Thanks in advance!

Edited by robert.briscoe
Posted

Its probably a bug that no one has noticed because games aren't struggling with the triangle-count anymore since the gpu's are so damn fast these days. Its all about memory and draw calls now.

Posted

Yeah I can imagine it doesn't really affect anything if you're just making an urban non-organic level, but where de_forest is concerned it's an absolute must.

I will see if I can get in touch with someone at Valve, but I don't think they're going to really give too much of a shit if nobody has noticed it after all this time :sad:

Posted

Yeah I can imagine it doesn't really affect anything if you're just making an urban non-organic level, but where de_forest is concerned it's an absolute must.

I will see if I can get in touch with someone at Valve, but I don't think they're going to really give too much of a shit if nobody has noticed it after all this time :sad:

gaben@valvesoftware.com always :)

Posted

Check your graphics options. Maybe you have a nice video card so the settings switched up to best quality (than can turn off LODS to make graphics more "l33t"). Try running a game on low details. I haven't played CS:GO so it's only a blind man's idea ;)

Posted

Check your graphics options. Maybe you have a nice video card so the settings switched up to best quality (than can turn off LODS to make graphics more "l33t"). Try running a game on low details. I haven't played CS:GO so it's only a blind man's idea ;)

That was my thought too last night, no dice though, LODs dont seem to work even with everything set to low for me...grr!

Posted

I may be wrong about this but it seems to me that as I've been testing a level I've been working on... the LODs seem to be transitioning very subtly. So instead of just swapping out, the fade from one level to the next. So it is harder to notice. Again, I may be wrong but I think that is what is going on now. I'll have to actually scrutinize to see if that is really the case.

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