ZZZ Posted February 5, 2013 Report Posted February 5, 2013 (edited) 4 years ago I made this map. It was called "daltonic" and had randomly placed colored lights. http://www.mapraider...ps/?fileid=5920 (old version) 4 years later I decided to pick up that map again and rebuild lighting. As the name suggests, the idea of this map came literally from http://en.wikipedia....ditiveColor.svg http://s419.beta.pho...y/RGB OpenArena (new version) Looking at it now gives me some ideas to make light colors dynamically affect players, but that's either impossible with id tech 3 or I'd have to program it myself... Edited March 11, 2013 by 0kelvin Quote
ZZZ Posted February 10, 2013 Author Report Posted February 10, 2013 (edited) http://s419.beta.pho.../sRGB OpenArena New pics Revised it a bit: - Name changed from "RGB" to "sRGB" - Lightmaps with sRGB colorspace (I can't tell the difference myself ) - Ditched radiosity (takes too much time for little gain) - High resolution lightmap - Floodlight replacing radiosity - Vis and hint brushes redone - Many brushes have been tesselated - Changed some textures Known bugs: - No BOTs. BSPC won't compile the AAS file, damn leak... - There should be 3 lightmaps 2048 x 2048. However, there is a fourth one, 128 x 128, hidden inside the BSP. Some surfaces being lighted with regular lightmaps that I don't know where they come from. Download: moddb AtomicGamer MEGA Edited March 11, 2013 by 0kelvin Quote
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