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[OpenArena] RGB


0kelvin
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4 years ago I made this map. It was called "daltonic" and had randomly placed colored lights.

http://www.mapraider...ps/?fileid=5920 (old version)

4 years later I decided to pick up that map again and rebuild lighting. As the name suggests, the idea of this map came literally from http://en.wikipedia....ditiveColor.svg

http://s419.beta.pho...y/RGB OpenArena (new version)

Looking at it now gives me some ideas to make light colors dynamically affect players, but that's either impossible with id tech 3 or I'd have to program it myself...

Edited by 0kelvin
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http://s419.beta.pho.../sRGB OpenArena New pics

Revised it a bit:

- Name changed from "RGB" to "sRGB"

- Lightmaps with sRGB colorspace (I can't tell the difference myself )

- Ditched radiosity (takes too much time for little gain)

- High resolution lightmap

- Floodlight replacing radiosity

- Vis and hint brushes redone

- Many brushes have been tesselated

- Changed some textures

Known bugs:

- No BOTs. BSPC won't compile the AAS file, damn leak...

- There should be 3 lightmaps 2048 x 2048. However, there is a fourth one, 128 x 128, hidden inside the BSP. Some surfaces being lighted with regular lightmaps that I don't know where they come from.

Download:

moddb

AtomicGamer

MEGA

Edited by 0kelvin
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      Two new asset releases!

      First up is Basalt. Sadly I can't release all of the assets as some of the nature stuff is from Megascans and can't be redistributed. Also only includes the assets I've made.


      https://www.dropbox.com/s/e86kdqwpvhhs5x6/Basalt.zip?dl=0

      Second one is assets I've made for Pitstop. A small release that includes some road and concrete trim textures, a bunch of sponsors and some skybox buildings that might be useful.


      https://www.dropbox.com/s/x6tn3b6nfo2u77d/Pitstop.zip?dl=0

      As always, free for non-commercial use with attribution. 
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