Kosire Posted January 22, 2013 Report Posted January 22, 2013 (edited) de_vannah takes place at a hotel in Paris. The map is aimed at competitive play and is still a work in progress but I thought I'd start a thread on it! Bombsite A: Bombsite B: Mid/ish: Long: T Spawn: These are the first shots I've taken in-game since I did the lightning today, I can obviously see that I need to tweak those enviroment settings hard and use another color correction file instead of de_train. Everything looks so white outside Here is the layout from up top in Hammer: And the sketch: Edited January 22, 2013 by Kosire knj, OrnateBaboon and ⌐■_■ 3 Quote
2d-chris Posted January 22, 2013 Report Posted January 22, 2013 looks like excellent progress ^^ Quote
kikette Posted January 23, 2013 Report Posted January 23, 2013 I'm curious to see where it is going =) NIce job mate Quote
OrnateBaboon Posted January 23, 2013 Report Posted January 23, 2013 Nice de_vannah is a cool sounding name, and the map is already beginning to look plausible and varied. Quote
Kosire Posted January 23, 2013 Author Report Posted January 23, 2013 Thanks for the kind words, folks! Little update after some playtesting: - New enviromental lightning and color correction - Removed an entrance to bombsite A from Mid. - Removed an entrance from long to bombsite B. - Redid an terrorist mid entrance to bombsite B - Moved the tunnel at bombsite a further away and added double doors to it. Quote
Kosire Posted January 25, 2013 Author Report Posted January 25, 2013 (edited) CT Spawn: Alt. mid: Mid: Bombsite B: Long: T Spawn: A hole: Bombsite A: Overview: If you want to give me feedback or something you can download a playable version here: https://www.dropbox....f/de_vannah.rar Edited January 25, 2013 by Kosire Quote
Evert Posted January 26, 2013 Report Posted January 26, 2013 This looks great so far, should host a play test on the mapcore server Quote
Puddy Posted January 26, 2013 Report Posted January 26, 2013 we got one scheduled next wednesday (30th), we can put this on then Quote
Pampers Posted January 26, 2013 Report Posted January 26, 2013 (edited) refreshingly open, but may be too awp favorable? always have room for two people to pass in doorways Edited January 26, 2013 by Pampers blackdog 1 Quote
Evert Posted January 26, 2013 Report Posted January 26, 2013 I wouldn't say always, works great on nuke and italy, it forces players to commit (Though I haven't looked at the level in game so I don't know how that area plays). Quote
FMPONE Posted January 26, 2013 Report Posted January 26, 2013 I tend to agree with Pampers that at least in that instance it looks pretty iffy to have the door be so narrow Quote
Puddy Posted January 26, 2013 Report Posted January 26, 2013 Let playtesting decide who's right imho. Science, bitches! Single-door can definitely work when used correctly! Quote
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