ElectroSheep Posted March 14, 2013 Report Posted March 14, 2013 Thanks ornate, that s what I was afraid to. We tried this bebause I was sick to remove all my stuff withe first stairs
El Moroes Posted March 14, 2013 Report Posted March 14, 2013 Yep we tried this to see how it could change the game...but you're right. I also think this way is not necessary. Thanks.
DarkSlayer Posted March 14, 2013 Report Posted March 14, 2013 thought i had left a message with my feedback but it seems to be gone... o well il write it again: - de_ruins_a2 really like the theme and gemometry of this map A site (left of T spawn): When CT's are AWP-less T's can get in very easily and once they have the site they can stop CT retake quite easily When CT's have the awp There is pretty much no point T's trying to eneter the site from T spawn, although mid is viable (if there is no awp at mid...) B site(right from T spawn): really liked how this site played, i have absolutely nothing bad to say about it at all, really like it Mid: Same problem as A site- too easy for T's to push when CT;s are awpless and then impossible once they do get an awp. Overall the map seems really nice just work on those sitelines and this map will be awesome - cs_siege_go_rc2_v1 i dont really play hostage maps so much so i dont havwe as much of an opinoin. the theme and look of the map is REALLY nice, love the sewers seems like it will play really nice in 10v10 servers, for 5v5 its a bit too big. Also i really like the two seperate hostage rescue zones - de_manufacture_a1 Overal layout of this map was nice, although CT's took a while to reach each bombsite. A site? (right from CT spawn): i feel this site didnt work ass intended, seems very CT sided as T is stuck pushing through a long narrow area to access the lower of the site and i didnt see the upper area being used B site?(left from CT spawn): really liked this site, didnt encounter any glaring problems whilste playing it
ElectroSheep Posted March 17, 2013 Report Posted March 17, 2013 Well thanks you for your feed backs Darkslayer I'm almost ready for another test. Is there anyone who want to test his map too ?
OrnateBaboon Posted March 22, 2013 Report Posted March 22, 2013 When are we planning the next test? At the very least, cs_siege and cs_museum could do with testing because of the new update to the hostage rescue mode
Kinky Posted March 22, 2013 Report Posted March 22, 2013 Id appreciate another test of 747 because of this also. No rush, just whenever theres a week with less maps to test
OrnateBaboon Posted March 22, 2013 Report Posted March 22, 2013 Of course, how could I forget 747! The last test was a lot of fun. I think the new update should have a really positive impact on the map, since it should make the tighter areas easier to navigate.
Kinky Posted March 22, 2013 Report Posted March 22, 2013 Exactly my thoughts, and thanks, I missed the last test ¬___¬ Maybe i should actually do some work on it before it gets tested again though, ill see if i can find time to make at least one meaningful change... like maybe modelling a decent airline chair.
FMPONE Posted March 22, 2013 Report Posted March 22, 2013 (edited) Sounds good to me, Museum will be updated later today since the update introduced a bug Btw, can we also test my new map Gwalior? Edited March 22, 2013 by FMPONE
ElectroSheep Posted March 25, 2013 Report Posted March 25, 2013 Ok guys ! I can set up a playtest this Wendnesday OR Thursday (need to now what day I will be available) so prepared yourself
Kinky Posted March 25, 2013 Report Posted March 25, 2013 Im available for either assuming itll be a similar time to usual? If we could test 747 that would be grand.
ElectroSheep Posted March 25, 2013 Report Posted March 25, 2013 20 gmt is the usual time because it's when we can have the most people.
Kinky Posted March 25, 2013 Report Posted March 25, 2013 Why does no-one hang out in group chat anymore?
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