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MapCore CS:GO Playtesting 2.0


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Posted

thought i had left a message with my feedback but it seems to be gone... o well il write it again:

- de_ruins_a2

really like the theme and gemometry of this map

A site (left of T spawn):

When CT's are AWP-less T's can get in very easily and once they have the site they can stop CT retake quite easily

When CT's have the awp There is pretty much no point T's trying to eneter the site from T spawn, although mid is viable (if there is no awp at mid...)

B site(right from T spawn):

really liked how this site played, i have absolutely nothing bad to say about it at all, really like it :)

Mid:

Same problem as A site- too easy for T's to push when CT;s are awpless and then impossible once they do get an awp.

Overall the map seems really nice just work on those sitelines and this map will be awesome :D

- cs_siege_go_rc2_v1

i dont really play hostage maps so much so i dont havwe as much of an opinoin.

the theme and look of the map is REALLY nice, love the sewers

seems like it will play really nice in 10v10 servers, for 5v5 its a bit too big.

Also i really like the two seperate hostage rescue zones :D

- de_manufacture_a1

Overal layout of this map was nice, although CT's took a while to reach each bombsite.

A site? (right from CT spawn):

i feel this site didnt work ass intended, seems very CT sided as T is stuck pushing through a long narrow area to access the lower of the site and i didnt see the upper area being used

B site?(left from CT spawn):

really liked this site, didnt encounter any glaring problems whilste playing it

Posted

Exactly my thoughts, and thanks, I missed the last test ¬___¬

Maybe i should actually do some work on it before it gets tested again though, ill see if i can find time to make at least one meaningful change... like maybe modelling a decent airline chair.

Posted (edited)

Sounds good to me, Museum will be updated later today since the update introduced a bug

Btw, can we also test my new map Gwalior?

Edited by FMPONE
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