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MapCore CS:GO Playtesting 2.0


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Posted (edited)

So we've been playtesting for a while now and I thought it was about time we improve how we organize our playtests and such (primarily by having more clear information for map creators). :) The ideas and guidelines presented here are just suggestions, feel free to crit and comment!

Server Info:

Name: INX-Gaming| Mapcore - Home of the Hurg

IP: 195.242.236.132:27080

Player Slots: 16

Owner: Psy

Admins: Psy & Puddy

For map creators:

So you want to have your map playtested? That's great! Please follow the following steps:

1. Contact me (Puddy) and send me a link where I can grab the files listed below. I will install the map on our server. If you have any new materials or additional content, it needs to be packed inside the BSP (using pakrat)

  • de_yourmap.bsp
  • de_yourmap.nav
  • de_yourmap.kv (optional)

2. Compress your .BSP and .NAV into their OWN BZ2 file (you can use 7zip). IE: de_yourmap.bsp.bz2 and de_yourmap.nav.bz2. Send them to Psy and he will install them on his FTP. This allows the map to be downloaded directly from the server.

For playtesters:

So you want to participate in playtesting? That's great! You don't need to follow any particular steps other than joining the server and you are, in fact, providing good feedback by simply participating! However, if you want to help out even more, here's some advice:

  • You can write feedback ingame, but odds are it'll be hard for the map creator to absorb all of it on the go. He could be busy popping headshots or planting bombs. He could even miss out on your message if he's alive and you are dead (due to chat rules). Please re-iterate your feedback here on the forums!
  • You don't have to write a feedback essay after playtesting to be helpful. Just sharing your thoughts in general can help a ton!
  • If there are bugs or balance issues in a specific location don't hesitate to take screenshots and share them with the author.

Next Playtest: Tuesday 21:00 CET, 2012-02-26

Edited by Puddy
Posted (edited)

A better idea would be to have people post links to their maps here. Then we can grab the maps and work our magic. Helps save people having to send the maps to two people.

Edited by Psy
Posted

Hey guys, looks like we'll have to skip the playtest tonight. The server host is physically moving the server to a new datacentre. :P How about next tuesday?

Posted (edited)

Great, in addition to 3dnjs map we also got FMPONE's gwalinor tonight! Two map fun! :)

NEW IP btw! 195.242.236.132:27080

Edited by Puddy
Posted

FYI, the server has been fixed so that people who haven't downloaded the map manually can now download it by simply connecting to the server.

The issue may or may not have been due to myself accidentally commenting out a line in the server config. :ninja:

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