Puddy Posted January 17, 2013 Report Posted January 17, 2013 (edited) So we've been playtesting for a while now and I thought it was about time we improve how we organize our playtests and such (primarily by having more clear information for map creators). The ideas and guidelines presented here are just suggestions, feel free to crit and comment! Server Info: Name: INX-Gaming| Mapcore - Home of the Hurg IP: 195.242.236.132:27080 Player Slots: 16 Owner: Psy Admins: Psy & Puddy For map creators: So you want to have your map playtested? That's great! Please follow the following steps: 1. Contact me (Puddy) and send me a link where I can grab the files listed below. I will install the map on our server. If you have any new materials or additional content, it needs to be packed inside the BSP (using pakrat)de_yourmap.bspde_yourmap.navde_yourmap.kv (optional) 2. Compress your .BSP and .NAV into their OWN BZ2 file (you can use 7zip). IE: de_yourmap.bsp.bz2 and de_yourmap.nav.bz2. Send them to Psy and he will install them on his FTP. This allows the map to be downloaded directly from the server. For playtesters: So you want to participate in playtesting? That's great! You don't need to follow any particular steps other than joining the server and you are, in fact, providing good feedback by simply participating! However, if you want to help out even more, here's some advice:You can write feedback ingame, but odds are it'll be hard for the map creator to absorb all of it on the go. He could be busy popping headshots or planting bombs. He could even miss out on your message if he's alive and you are dead (due to chat rules). Please re-iterate your feedback here on the forums!You don't have to write a feedback essay after playtesting to be helpful. Just sharing your thoughts in general can help a ton!If there are bugs or balance issues in a specific location don't hesitate to take screenshots and share them with the author. Next Playtest: Tuesday 21:00 CET, 2012-02-26 Edited February 20, 2013 by Puddy Tailgunner 1
Psy Posted January 18, 2013 Report Posted January 18, 2013 (edited) A better idea would be to have people post links to their maps here. Then we can grab the maps and work our magic. Helps save people having to send the maps to two people. Edited January 18, 2013 by Psy
Puddy Posted January 18, 2013 Author Report Posted January 18, 2013 Sure, if it's okay with you (I remember you appreciating the email notification you get with PMs).
ElectroSheep Posted January 18, 2013 Report Posted January 18, 2013 (edited) Here is mine : http://www.mineralit...paranoia_a1.rar I will change the name latter. Also it's more about gameplay because it's on the ashes of my css map Also I d'ont know if the map works (I pakrated some things, etc..) So if it's not. Then don't put it tonight. I can fix it because I have to leave until tonight. Edited January 18, 2013 by 3Dnj
Puddy Posted January 18, 2013 Author Report Posted January 18, 2013 Hey guys, looks like we'll have to skip the playtest tonight. The server host is physically moving the server to a new datacentre. How about next tuesday?
FMPONE Posted January 18, 2013 Report Posted January 18, 2013 I probably won't be able to attend tuesday, but maybe you could record a demo?
Puddy Posted January 18, 2013 Author Report Posted January 18, 2013 Yeah, I can do that. Also, we can schedule another playtest when you can attend.
Puddy Posted January 19, 2013 Author Report Posted January 19, 2013 Next tuesday it is! See you then.
Puddy Posted January 22, 2013 Author Report Posted January 22, 2013 Friendly reminder that there is a playtest tonight at 21:00 CET!
ElectroSheep Posted January 22, 2013 Report Posted January 22, 2013 I updated mine a bit but I don't know if it can be ready (just graph anyway) also I'm not here
ElectroSheep Posted January 22, 2013 Report Posted January 22, 2013 here is mine : http://www.minerality.fr/private/cs_paranoia_a1.rar As I said before, graph is pretty wip, so test gameplay guys ;D Thanks !
Puddy Posted January 22, 2013 Author Report Posted January 22, 2013 (edited) Great, in addition to 3dnjs map we also got FMPONE's gwalinor tonight! Two map fun! NEW IP btw! 195.242.236.132:27080 Edited January 22, 2013 by Puddy
fredr1k Posted January 22, 2013 Report Posted January 22, 2013 I'll leave the more qualified feedback to someone else but at least I found that hostages can't pass through this door.
Psy Posted January 22, 2013 Report Posted January 22, 2013 FYI, the server has been fixed so that people who haven't downloaded the map manually can now download it by simply connecting to the server. The issue may or may not have been due to myself accidentally commenting out a line in the server config.
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