Thrik Posted January 16, 2013 Report Posted January 16, 2013 Guest writer Simon 'sock' O'Callaghan (Crytek, Raven Software, Relic Entertainment) shares some advice in the first of a three-part series concerning the various kinds of feedback a game designer might encounter when putting their work out there for others to enjoy and comment on — something that happens every day in MapCore's creative feedback forums. Read feature » Nysuatro 1
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