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Cyberpunk 2077


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Here the full episode with the new trailer, the gameplay from that “neural” side mission, whatever it’s called, and the announcement of the collab with Netflix to bring a Cyberpunk anime to the screen in 2022

I wonder got they can keep on doing more of these regularly, how big is this game 😟

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Might start regretting not getting that RTX card after all... 

 

https://www.nvidia.com/en-us/geforce/news/cyberpunk-2077-ray-tracing-dlss-geforce-now-screenshots-trailer/?fbclid=IwAR1JEO2QFFeeEVm3cqAZXoWxOzRj2BszhitUzBkjZ-dwjZfv9kjNPaVgPX0

 

cyberpunk-2077-night-city-wire-june-2020

cyberpunk-2077-night-city-wire-june-2020

cyberpunk-2077-night-city-wire-june-2020

cyberpunk-2077-night-city-wire-june-2020

 

cyberpunk-2077-night-city-wire-june-2020

cyberpunk-2077-night-city-wire-june-2020

 

EbbEtZ5WAAAUZDK?format=jpg&name=4096x409

PS. I really hope they let us tone down that over the top chromatic aberration on PC graphical settings.

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1 hour ago, Vilham said:

I'm still wondering if they went full GTA open world with similar pedestrian rules / living city feel or the original vision of more hub based areas connected together. I hope the 2nd because honestly it makes for better gameplay.

Watched some video from polish gaming site where they said that the city feels empty in most places. It is crowded near quest locations but the further away you are from city center the less dense the population is. Also cars tend to have same paths. For example one of the journalist observed a crossroad for few minutes and each time the car passed it turned in the same direction.

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9 hours ago, Lizard said:

Watched some video from polish gaming site where they said that the city feels empty in most places. It is crowded near quest locations but the further away you are from city center the less dense the population is. Also cars tend to have same paths. For example one of the journalist observed a crossroad for few minutes and each time the car passed it turned in the same direction.

I noticed how the city feels empty in the gameplay videos too. Hopefully it's just a matter of optimization so they can spawn more NPCs and vehicles later on in the development :) 

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  • MapCore on Discord

  • Our picks

    • Mapcore X Prodeus Winners Announced!
      The winners of Mapcore X2 Prodeus 
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      - $1000.00 USD 
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      3rd Place: Vladd [ Maximum Menace ]
      P-link: m-9yZfaAliyx

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      All of the winners will also be showcased on our Youtube channel, and because we had so many amazing entries, we’ll be showcasing parts of our Staff Picks too. 

      We want to thank the wonderful folks over at Mapcore for hosting this sick competition, and a big ol shoutout to our sponsor Humble Games (who publish Prodeus), for making a large contribution to our prize pool this time around. 

      Looking forward to the next competition already! Maybe will do a coop one with teams allowed? WHO KNOW!? Can't wait, see you then!
       
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