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Posted

there aren't that many physicalised entities or enemies at once in the game. It can afford more easily than other games to have more complex hitcheck, especially when so often life and death in that game rely on accurate hitcheck.

Posted

there aren't that many physicalised entities or enemies at once in the game. It can afford more easily than other games to have more complex hitcheck, especially when so often life and death in that game rely on accurate hitcheck.

yeah cause you fight the environment :rolleyes:

Posted

Well considering that's completely subjective depending on the need. Accurate collision can equal good collision if that is what you require, which is the case in Darksouls. It pretty evident you haven't actually played the game though Rick, so I leave it at that.

Posted

heee, I don't know if calling this 100% accurate collision is the right thing to do..; Have you ever played with a bow ? You can easily make arrow floating in the air.

Also I don't think making a collisionevery broken bricks is usefull for the gameplay of this game, ot I don't understand why... And I want to walk on this wood plank even if my equipment weight is more than 80 !!! >:[

I'm actually in Anor Londo and for me Dark Souls is clearly an unfinished game in term of visual with a lot of bad vertex lighting floors and stuffs, strange post processing, ugly texture repetition, flat trees froms 1998 and ugly shader sometimes. Over that the chara and animation are really good so env artist certainly ran out of time or were eaten by the streaming process of the game. Collision are just a part of this env art work.

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