ElectroSheep Posted January 3, 2013 Report Posted January 3, 2013 Hey guys, this is a wonderfull things for people who love Dark Soul and more, its level design. Here a video of a small exe where you can look the world of Dark Soul in 3D The exe is available here : http://www.youtube.c...0AxMzU3MjI0OTE3 syver 1 Quote
syver Posted January 3, 2013 Report Posted January 3, 2013 !!!!!!!!!!!!!!!!!!!!!!!!!! thank you! Quote
Rick_D Posted January 3, 2013 Report Posted January 3, 2013 (edited) thats cool but that better not be the collision mesh holy shit are those japs on crack? Edited January 3, 2013 by Rick_D 2d-chris 1 Quote
ElectroSheep Posted January 3, 2013 Author Report Posted January 3, 2013 (edited) Seriously, Dark Souls is great but is not a model of optimized game . See how Blighttown run at 15 fps on PS3. So I'm not surprised if it's really the collision model. Edited January 3, 2013 by 3Dnj Quote
Zyn Posted January 4, 2013 Report Posted January 4, 2013 Could very well be the collision model as the japs are indeed on crack. Sentura 1 Quote
Sentura Posted January 5, 2013 Report Posted January 5, 2013 he actually says it's the collision mesh Quote
Vilham Posted January 5, 2013 Report Posted January 5, 2013 there aren't that many physicalised entities or enemies at once in the game. It can afford more easily than other games to have more complex hitcheck, especially when so often life and death in that game rely on accurate hitcheck. Quote
Rick_D Posted January 5, 2013 Report Posted January 5, 2013 there aren't that many physicalised entities or enemies at once in the game. It can afford more easily than other games to have more complex hitcheck, especially when so often life and death in that game rely on accurate hitcheck. yeah cause you fight the environment Quote
Vilham Posted January 5, 2013 Report Posted January 5, 2013 lol pretty much do in that game. 1 misstep when fighting and woo off a cliff you fall. Quote
Rick_D Posted January 5, 2013 Report Posted January 5, 2013 maybe some better collision would fix that Quote
Vilham Posted January 5, 2013 Report Posted January 5, 2013 You mean the 100% accurate collision that you just complained about? Yeah I guess they could make it 110% accurate... Quote
Rick_D Posted January 5, 2013 Report Posted January 5, 2013 >accurate collision >good collision Quote
Vilham Posted January 5, 2013 Report Posted January 5, 2013 Well considering that's completely subjective depending on the need. Accurate collision can equal good collision if that is what you require, which is the case in Darksouls. It pretty evident you haven't actually played the game though Rick, so I leave it at that. Quote
ElectroSheep Posted January 5, 2013 Author Report Posted January 5, 2013 heee, I don't know if calling this 100% accurate collision is the right thing to do..; Have you ever played with a bow ? You can easily make arrow floating in the air. Also I don't think making a collisionevery broken bricks is usefull for the gameplay of this game, ot I don't understand why... And I want to walk on this wood plank even if my equipment weight is more than 80 !!! >:[ I'm actually in Anor Londo and for me Dark Souls is clearly an unfinished game in term of visual with a lot of bad vertex lighting floors and stuffs, strange post processing, ugly texture repetition, flat trees froms 1998 and ugly shader sometimes. Over that the chara and animation are really good so env artist certainly ran out of time or were eaten by the streaming process of the game. Collision are just a part of this env art work. Quote
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