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Posted

My Second level for Nexuiz. This time i wanted to design a level with closed rooms and have two floors in the level for the player to explore. The whole level is made using the Solid tool of the editor.

The textures are from www.GameTextures.com and http://www.philipk.net/index.html.

I wanted to create 3D models for the rooms but i don't know how to Unwrap and texture models in 3D Max. So i sticked to just applying textures to the solids and then adjusting the UVs of them. Also i haven't figured out how to change the skybox with a custom skybox texture.

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l4CHi.jpg

r7MCR.jpg

Please feel free to give your feedback on this.

Thanks

Posted

Definitely the 100% solids use sets CryENGINE 3's potential back a bit :P but its understandable with the lack of props.

uv tiling textures on solids looks like it would be an absolute nightmare D:

its just hard to give too much feedback here because the low fidelity of the world... do you have this on workshop?

Posted

Sorry i forgot to give the workshop link. Here it is

http://steamcommunity.com/sharedfiles/filedetails/?id=115232394&searchtext=

yeah uv tiling texures on solid does take time but if you follow a pattern in the dimensions for the solids then it becomes a lot less work. Also the whole level is symmetrical so i had to only UV tile one room and one corridor and then just copy them.

You are right about the props, adding some props to the level would have required me to model some 3d models. but as i said i cannot UV Unwrap them even if i can model them in 3D Max. It would have been nice if we had some sci fi props set within the game which we could use.

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