Sentura Posted February 22, 2013 Report Share Posted February 22, 2013 The statement "It was basically fight a bunch of guys to get to the next checkpoint." doesn't make much sense. This is what the vast majority of FPSs are about, and most of them work quite well despite it. see my previous posts Quote Link to comment Share on other sites More sharing options...
AlexM Posted February 25, 2013 Report Share Posted February 25, 2013 . The statement "It was basically fight a bunch of guys to get to the next checkpoint." doesn't make much sense. This is what the vast majority of FPSs are about, and most of them work quite well despite it. You could easily take the same statement with any other genre. The difference is, when you compare Halo to most other shooter-campaigns, is that you're given a lot more freedom in the level design. If you play the same checkpoint over and over it wouldn't get boring because of; intelligent enemies, diverse game elements (banshees, tanks, ghosts, variety of weapons) and most importantly the open-ended approach to it. When you replay levels you're unlikely to get very similar playthroughs (unlike other FPSs), or you're at least not restricted by having to play them the same way. Halo allows for a lot more creativity than most shooters. This was even more fun with co-op and vehicles. I agree, though, that some levels like Library and Cortana were absolute shit. Just because the vast majority of FPS'es employ this technique doesn't necessarily mean it's a great design technique. I don't particularly like the fact COD etc does this either. In fact I really only play COD for the multiplayer. Compare it to something like doom where you have a more environment littered with secrets and variable paths through the level. That's what I like. Sure you could argue the keys cause the wide design to have some linearity, but not to the extreme that halo does. Quote Link to comment Share on other sites More sharing options...
syver Posted February 25, 2013 Report Share Posted February 25, 2013 (edited) I wasn't making an appeal to popularity argument... My opinion was first and foremost that it can work. I'm not saying this is in any way optimal design, I'm saying that Halo is, in comparison to the standard of FPS, one of the better ones. The combat in Halo was mixed with enough variation with vehicle-driven levels, stimulating pace (pure sniping/stealth parts to the diametrically opposite) and game elements (not to mention you could do this co-op). I didn't experience any combat fatigue at all with this game. If it was like for 7 hours I would definitely experience combat fatigue. Compare it to something like doom where you have a more environment littered with secrets and variable paths through the level. That's what I like. that's exactly what you have. you do have variable paths in terms of how to solve the level by combat ("sandbox-based" combat). see my point about replayability in e.g. halo, you don't have that option, because ultimately the weapons all behave the same, minus some very slight damage changes and encounter weapons being a bit more powerful. the game depth is flat, the new weaponry you achieve differs very little throughout the game, and that as a stand alone core mechanic just won't work. (e.g.) Brute shot, gravity hammer, needler, carbine+sniper, spike/plasma grenades and 5 different vehicles. These do not behave the same and are differentiated between a lot more than "slight damage changes". When you play on a higher difficulty level you do appreciate the different applications of each weapon. I think it's weird how you're so easily accepting DMCs arsenal as a puzzle element, but you're unable to see the same for Halo's broad combat-options and level design... I mean, DMC is all about fighting a bunch of guys to get to the next checkpoint. Edited February 25, 2013 by csyver Quote Link to comment Share on other sites More sharing options...
AlexM Posted February 25, 2013 Report Share Posted February 25, 2013 I have to plain disagree with the doom vs halo comparison there. Mind you as i said I primarily played halo1 and halo2. If it's changed in halo3+ then I really can't comment. I would call those games the opposite of sandbox combat. Quote Link to comment Share on other sites More sharing options...
Sentura Posted February 25, 2013 Report Share Posted February 25, 2013 i wouldn't call halo a good fps at all. compare it with half life. dkm 1 Quote Link to comment Share on other sites More sharing options...
knj Posted April 16, 2013 Report Share Posted April 16, 2013 http://www.gamasutra.com/view/news/190229/Video_Bungies_world_of_Destiny_from_concept_to_production.php it is Bungie, so the art approach is great, but still i'm nog buying this game at this point Quote Link to comment Share on other sites More sharing options...
Mazy Posted May 23, 2013 Author Report Share Posted May 23, 2013 Gus! Quote Link to comment Share on other sites More sharing options...
Thrik Posted May 23, 2013 Report Share Posted May 23, 2013 Definitely intrigued. Quote Link to comment Share on other sites More sharing options...
Sentura Posted May 23, 2013 Report Share Posted May 23, 2013 (edited) intersteller squad of roguelike "special" operatives fighting against intergalatic crime syndicate and or empire who wants to take the giant ball away from earth. Edited May 23, 2013 by Sentura blackdog 1 Quote Link to comment Share on other sites More sharing options...
Grinwhrl Posted May 23, 2013 Report Share Posted May 23, 2013 (edited) I thought that was awful, expected more from that game. Reminded me of those chinese cgi videogames, lol. I'm sure the gameplay will be better however. Edited May 23, 2013 by Dark Quote Link to comment Share on other sites More sharing options...
dux Posted May 23, 2013 Report Share Posted May 23, 2013 Disappointing trailer. Quote Link to comment Share on other sites More sharing options...
2d-chris Posted May 23, 2013 Report Share Posted May 23, 2013 yeah not quite sure what to think of it really, just ... odd? ;O blackdog 1 Quote Link to comment Share on other sites More sharing options...
ChopperDave Posted May 23, 2013 Report Share Posted May 23, 2013 Yeah that didn't show much, however their Destiny presentation at GDC was pretty interesting. Still not sold on it yet but I'll be watching. Real question is if the next-gen versions will be more than up-res'd versions of their current-gen counterparts. Methinks no... Quote Link to comment Share on other sites More sharing options...
blackdog Posted May 24, 2013 Report Share Posted May 24, 2013 Thumbs up for Esposito btw. Quote Link to comment Share on other sites More sharing options...
-HP- Posted June 11, 2013 Report Share Posted June 11, 2013 Oh my god... that e3 demo was pretty fucking coooooool! I wasnt Halo's biggest fan, but Bungie really nailed it with Destiny. Grinwhrl 1 Quote Link to comment Share on other sites More sharing options...
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