Kedhrin Posted January 4, 2013 Report Posted January 4, 2013 (edited) Some really good info about tweaking textures for gamma/linear space, texture artists should always take this into account: http://udn.epicgames...vs Linear Space You should remember that the texture you are creating is describing how bright that surface is when lit by a 100% bright white light. ^ ^ ^ ^ This is one of the most well said statements ever. Its more so important so you don't start going over 1 in your lights multiplier all over the place... then you'll be left with an inconsistent nightmare... Edited January 4, 2013 by Kedhrin Quote
kikette Posted January 8, 2013 Author Report Posted January 8, 2013 (edited) Hey guyz ! Some new props for the school project. Can't wait to show more things rendered in the engine =) As usual, these objects are studied to be saw from a "far" distance. Edited January 8, 2013 by kikette Quote
kikette Posted January 9, 2013 Author Report Posted January 9, 2013 A new texture for some chamber. This will be multi-versioned (clean, dirt, etc etc) 2d-chris, Kedhrin and FMPONE 3 Quote
kikette Posted January 10, 2013 Author Report Posted January 10, 2013 (edited) Hey guyz ! 2 new wooden texture from the same base. The first one will be nice for a generic floor and the second one is more dedicated to a attic or something really old (Like the texture in my previous post). Edited January 12, 2013 by kikette Quote
Puddy Posted January 10, 2013 Report Posted January 10, 2013 I don't know if I've said how goddamn bitching motherflipping sexy these textures are in thread... but they are goddamn bitching motherflipping sexy. -HP- 1 Quote
-HP- Posted January 10, 2013 Report Posted January 10, 2013 God damn, that wood sure is sexy! Can give one recomendation? You might wanna make a clean version of that floor (without all the grime on it). For people that prefer to work with minimal textures or the games art directorion is just more, minimal. Fantastic work dude, keep posting. Quote
kikette Posted January 10, 2013 Author Report Posted January 10, 2013 ' timestamp='1357842261' post='320816'] God damn, that wood sure is sexy! Can give one recomendation? You might wanna make a clean version of that floor (without all the grime on it). For people that prefer to work with minimal textures or the games art directorion is just more, minimal. Fantastic work dude, keep posting. You are totally right ^^ But these one are for my school project, I forgot to precise that ^^ I would like to precise that the next stuff I'll made for Gametexture (I think we are talking about..) will be more respectful of what we said about luminosity You thought that these one were made to GameTextures, right ? Quote
PogoP Posted January 11, 2013 Report Posted January 11, 2013 Damn man your stuff is so nice. Did you sculpt those boards or just hand paint? Quote
kikette Posted January 11, 2013 Author Report Posted January 11, 2013 (edited) Thanks dude ! No sculpt for this one too =) I Just used this photo to have my "shape" and I made my job on ; I add a better material I made from a mix of photo into these "shape" and I draw some line just to cut some planks. After that, I can work confortably on (second picture). As you can see, it already looks almost like the second material I posted (In fact.. I Begin to think that this one isn't worked enough because of that x) ). The black point with that pipeline is the creation of the normal map. I think I'll go into 3ds, extrude some planks to have a good tilt (because doing it directly in photoshop looks a bit too dangerous in my opinion) and I'll propably do the rest of the magic with Ndo or whatelse. I dunno ^^ Edited January 11, 2013 by kikette blackdog 1 Quote
blackdog Posted January 11, 2013 Report Posted January 11, 2013 Thanks for posting this overview Kikette, I was thinking to ask you about your method, it does really come out like something made by hand (and I like it) Quote
kikette Posted January 12, 2013 Author Report Posted January 12, 2013 (edited) There's 2 new one. A marble tile and it's dusty version. The modification on the second are very light because of the dust wich was laking some noise (hurk) (edit) No more watermarks o/ Edited January 12, 2013 by kikette Quote
-HP- Posted January 12, 2013 Report Posted January 12, 2013 Simply marvelous. I wish I had something else to add, other than I love it. Delicious style. Quote
Kedhrin Posted January 12, 2013 Report Posted January 12, 2013 it looks like you're doing an inner glow around the edges, i just noticed on your other textures too, is that simply for presentation of the texture? blackdog 1 Quote
-HP- Posted January 12, 2013 Report Posted January 12, 2013 Probably so no one steals his textures, doing that renders them non-tillable and almost impossible to recover. Sure is better than fuckign watermarks. (Which you still use... but whatever ) kikette 1 Quote
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