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Posted (edited)

Some really good info about tweaking textures for gamma/linear space, texture artists should always take this into account: http://udn.epicgames...vs Linear Space

You should remember that the texture you are creating is describing how bright that surface is when lit by a 100% bright white light.

^ ^ ^ ^ This is one of the most well said statements ever.

Its more so important so you don't start going over 1 in your lights multiplier all over the place... then you'll be left with an inconsistent nightmare...

Edited by Kedhrin
Posted (edited)

Hey guyz ! Some new props for the school project. Can't wait to show more things rendered in the engine =)

As usual, these objects are studied to be saw from a "far" distance.

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Edited by kikette
Posted (edited)

Hey guyz ! 2 new wooden texture from the same base. The first one will be nice for a generic floor and the second one is more dedicated to a attic or something really old (Like the texture in my previous post).

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Edited by kikette
Posted

God damn, that wood sure is sexy! Can give one recomendation? You might wanna make a clean version of that floor (without all the grime on it). For people that prefer to work with minimal textures or the games art directorion is just more, minimal. Fantastic work dude, keep posting.

Posted

' timestamp='1357842261' post='320816']

God damn, that wood sure is sexy! Can give one recomendation? You might wanna make a clean version of that floor (without all the grime on it). For people that prefer to work with minimal textures or the games art directorion is just more, minimal. Fantastic work dude, keep posting.

You are totally right ^^ But these one are for my school project, I forgot to precise that ^^ I would like to precise that the next stuff I'll made for Gametexture (I think we are talking about..) will be more respectful of what we said about luminosity ;) You thought that these one were made to GameTextures, right ?

Posted (edited)

Thanks dude !

No sculpt for this one too =) I Just used this photo to have my "shape" and I made my job on ; I add a better material I made from a mix of photo into these "shape" and I draw some line just to cut some planks. After that, I can work confortably on (second picture). As you can see, it already looks almost like the second material I posted (In fact.. I Begin to think that this one isn't worked enough because of that x) ).

The black point with that pipeline is the creation of the normal map. I think I'll go into 3ds, extrude some planks to have a good tilt (because doing it directly in photoshop looks a bit too dangerous in my opinion) and I'll propably do the rest of the magic with Ndo or whatelse. I dunno ^^

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Edited by kikette
Posted (edited)

There's 2 new one. A marble tile and it's dusty version. The modification on the second are very light because of the dust wich was laking some noise (hurk)

(edit) No more watermarks o/

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Edited by kikette

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