Steppenwolf Posted November 19, 2012 Report Posted November 19, 2012 Nice improvement over the last year! Now that you got the whole normal/spec thing down your work really starts to shine. Quote
Seaseme Posted November 19, 2012 Report Posted November 19, 2012 Awesome stuff Geof. You da man. Looking forward to what comes next! Quote
kikette Posted December 12, 2012 Author Report Posted December 12, 2012 (edited) Hey guyz =) Here's some stuff I made for my school project. The next update will certainly be lighted in Unity ^^ Edited December 12, 2012 by kikette FMPONE 1 Quote
Vilham Posted December 12, 2012 Report Posted December 12, 2012 dishonoured look to it, looks cool Quote
kikette Posted December 12, 2012 Author Report Posted December 12, 2012 Thanks all ! When I'll have more stuff, you'll see that I took my proper artistical way Quote
-HP- Posted December 12, 2012 Report Posted December 12, 2012 kikette, I absolutely love your work dude. You have a bright future. Quote
ng.aniki Posted December 12, 2012 Report Posted December 12, 2012 Looks really nice ! Proportions looks a bit off when I compare your silhouette and the door. Quote
kikette Posted December 12, 2012 Author Report Posted December 12, 2012 (edited) Looks really nice ! Proportions looks a bit off when I compare your silhouette and the door. You are totally right but I adapted it to our gameplay =) The closed version is better proportioned but for the "open" one I made it bigger to make the navigation easier through since It is a 3rd person camera Edited December 12, 2012 by kikette Quote
PyroGXPilot Posted December 12, 2012 Report Posted December 12, 2012 In some older buildings they used larger openings so it depends on the setting. Quote
ng.aniki Posted December 13, 2012 Report Posted December 13, 2012 It was more for the height of the doorknob and the door name/number thing that is higher than the head. I would find it weird, but it might not be that important. Quote
Minos Posted December 13, 2012 Report Posted December 13, 2012 It was more for the height of the doorknob and the door name/number thing that is higher than the head. I would find it weird, but it might not be that important. Yup, you are absolutely right about this! The scale on the door feels a bit off because the knob is a bit high and big. It doesn't matter how tall your door is, if the knob/eye level details have proper scale and height it will always feel right Quote
blackdog Posted December 13, 2012 Report Posted December 13, 2012 You are making me cry, this stuff is so good! Eh eh ! You are completly right. And this is funny point because when you are a little beginner, you always think that stuff you add isn't enough visible and you try to make it more evident. At least, you obtain something without any point of interest ^^ Amen to that, it is so true... that was the constant thought when I was trying to cobble together my own textures in the ol' HL1 days. Quote
kikette Posted December 21, 2012 Author Report Posted December 21, 2012 Some new stuff =) blackdog, ⌐■_■ and FMPONE 3 Quote
PogoP Posted December 21, 2012 Report Posted December 21, 2012 Nice! Love the Barnacle version. I miss doing non-metallic stuff! Quote
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