Jump to content

Recommended Posts

  • 4 weeks later...
Posted (edited)

Looks really nice ! Proportions looks a bit off when I compare your silhouette and the door.

You are totally right but I adapted it to our gameplay =) The closed version is better proportioned but for the "open" one I made it bigger to make the navigation easier through since It is a 3rd person camera ;)

Edited by kikette
Posted

It was more for the height of the doorknob and the door name/number thing that is higher than the head. I would find it weird, but it might not be that important.

Yup, you are absolutely right about this! The scale on the door feels a bit off because the knob is a bit high and big. It doesn't matter how tall your door is, if the knob/eye level details have proper scale and height it will always feel right :)

Posted

You are making me cry, this stuff is so good!

Eh eh ! You are completly right. And this is funny point because when you are a little beginner, you always think that stuff you add isn't enough visible and you try to make it more evident. At least, you obtain something without any point of interest ^^

Amen to that, it is so true... that was the constant thought when I was trying to cobble together my own textures in the ol' HL1 days.

  • 2 weeks later...

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...