kikette Posted November 17, 2012 Report Share Posted November 17, 2012 (edited) Hi Mapcore ! I shown some of my work in the and such we suggested it to me, I think it's time to pack it into a single topic. To make it (maybe ?) more interesting, I'll also show the date of them. But first, for those who don't know me, I'm Geoffrey and I'm actually a 21 years student in Computer graphics at HEAJ (now called ESIAJ).. I do not have huge pretension into 2D since I continue to think that I'm not a good drawer but since I discovered Texture making... well, it released me from that mind constraint and now I try to have my proper style. To not overload this topic, I'll only show the """"best"""" thing I made at a specific moment. Maybe it will encourage other people like me because I made really ugly thing before. Anyway, texture time o/ November 2011 December 2011 January 2012 March 2012 Sorry, from January to April I did my Intership at Hydravision (RIP ='( ) so I don't have lot of thing to show. April 2012 May 2012 July 2012 August 2012 October 2012 November 2012 If you have any question (or work opportunity ? =]]] ), I still available here or at rosin.geoffrey[at]free.fr Thanks a lot for your attention. Please, don't forget to visit my website : http://geoffreyrosin.com/ and my Tumblr : http://rosingeoffrey.tumblr.com/ Edited January 12, 2013 by kikette El Moroes, ⌐■_■, Pampers and 2 others 5 Quote Link to comment Share on other sites More sharing options...
-HP- Posted November 17, 2012 Report Share Posted November 17, 2012 Jaw dropping stuff! It's amazing to see the progression. I noticed that your latest stuff is slightly more stylized and looks really really good, what changed in your workflow? Mind talking a little bit about how you start and how you tackle a texture from start to finish, nothing too elaborate, a paragraph on the subject would suffice. congrats, inspiring stuff! Quote Link to comment Share on other sites More sharing options...
Kedhrin Posted November 17, 2012 Report Share Posted November 17, 2012 Yeah your woodwork textures are tits. I wouldn't mind throwing you some change to do some texture work for me. Do you pretty much do diffuse only? Quote Link to comment Share on other sites More sharing options...
PogoP Posted November 17, 2012 Report Share Posted November 17, 2012 Truly inspiring. You can almost see each individual layer on your earlier stuff; stuff didn't blend too well. The more recent ones though, damn. Everything just blends so nicely. Incredible stuff. blackdog 1 Quote Link to comment Share on other sites More sharing options...
kikette Posted November 17, 2012 Author Report Share Posted November 17, 2012 (edited) ' timestamp='1353112013' post='317117'] I noticed that your latest stuff is slightly more stylized and looks really really good, what changed in your workflow? Mind talking a little bit about how you start and how you tackle a texture from start to finish, nothing too elaborate, a paragraph on the subject would suffice. congrats, inspiring stuff! For me, the first important step is the "lighting" setup of my texture, how edges will catch the light, etc. Before, I only used an AO layer and it was obviously not enough (left part). Now, I compute several maps (Cavity, heigh) and sometimes I extract the green channel of the normal map to use it as a vertical lighting in my texture. It's completely old school since normal map are here to add this detail with the lighting of the scene but that's an artistical choice and I know that my wall will always be vertical. The second step is the materials work. I never use them directly because of lots of things like the photo grain, Jpg artifact, etc. I treat them as little texture to reuse them later. And the final step, after setuping materials and lighting in my .psd, I add some unique detail (White spot, dark thing) with really simple brush to avoid adding more noise because of mip mapping and to keep a good reading of the texture. Yeah your woodwork textures are tits. I wouldn't mind throwing you some change to do some texture work for me. Do you pretty much do diffuse only? For Gametextures, I have to give Gloss map, specular, Heigh, Normal, emissive, diffuse in 2048² so it's ok for other maps The only thing I'm not confortable with is texture sculpting. If you have something for me, I'm very interested ! Truly inspiring. You can almost see each individual layer on your earlier stuff; stuff didn't blend too well. The more recent ones though, damn. Everything just blends so nicely. Incredible stuff. Eh eh ! You are completly right. And this is funny point because when you are a little beginner, you always think that stuff you add isn't enough visible and you try to make it more evident. At least, you obtain something without any point of interest ^^ Thanks for your comments all =) Edited November 17, 2012 by kikette Pampers 1 Quote Link to comment Share on other sites More sharing options...
Sprony Posted November 17, 2012 Report Share Posted November 17, 2012 I'm also very impressed by this. You can clearly see the progression you made. Also, thanks for sharing your tips. Even though I don't do textures myself, I can appreciate it when someone shares his/her knowledge with the community. Respect! So you do freelance work? Quote Link to comment Share on other sites More sharing options...
kikette Posted November 17, 2012 Author Report Share Posted November 17, 2012 I'm more a CG student than a freelancer since I'm doing a 4th year but if I could get a mission, I would certainly accept it. Actually I spend some free time for Gametextures.com but I still looking for job opportunities Quote Link to comment Share on other sites More sharing options...
Squad Posted November 18, 2012 Report Share Posted November 18, 2012 That's some incredible looking stuff there! Quote Link to comment Share on other sites More sharing options...
El Moroes Posted November 18, 2012 Report Share Posted November 18, 2012 Nice post kikette Quote Link to comment Share on other sites More sharing options...
kikette Posted November 18, 2012 Author Report Share Posted November 18, 2012 Thanks again ^^ I have a new thing to show ; It was quite hard to take a nice shot because of the black background behind the transparent glass.. anyway, here's a door. blackdog and Squad 2 Quote Link to comment Share on other sites More sharing options...
Bunglo Posted November 19, 2012 Report Share Posted November 19, 2012 Amazing stuff in here. The cracks in the glass look a bit too soft where the light hits. Quote Link to comment Share on other sites More sharing options...
ng.aniki Posted November 19, 2012 Report Share Posted November 19, 2012 Looking really cool. for the glass, you could also, or for another texture in the future, just paint in R and G channel of the normal map, some fragments slightly brighter or darker, to give the impression that they have a slightly different orientation. Although I never tried it for something like that, not sure how interesting it would be. Quote Link to comment Share on other sites More sharing options...
kikette Posted November 19, 2012 Author Report Share Posted November 19, 2012 The cracks in the glass look a bit too soft where the light hits. Your are completly right =( The problem is I used a large brush because I feared that after a resolution reduction the stroke would disapear. I'll do better the next time =) For the glass, you could also, or for another texture in the future, just paint in R and G channel of the normal map, some fragments slightly brighter or darker, to give the impression that they have a slightly different orientation. Although I never tried it for something like that, not sure how interesting it would be. Hey ! That's a really good idea =D I'll try it, thanks ^^ Quote Link to comment Share on other sites More sharing options...
El Moroes Posted November 19, 2012 Report Share Posted November 19, 2012 I'm waiting for a level with your textures kikette ! Quote Link to comment Share on other sites More sharing options...
ng.aniki Posted November 19, 2012 Report Share Posted November 19, 2012 (edited) Oh, by the way, I though gametextures.com was only providing texture sets. But you last picture is a whole prefab. They do also make prefabs ? Edited November 19, 2012 by ng.aniki Quote Link to comment Share on other sites More sharing options...
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