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Release: de_kievpass


TRUP@C

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Hello! I'd like to tell you, that my map de_kievpass has just been released. Take a look.

The map require Counter-Strike 1.6 mod.

A little story:

As presidential elections of Ukraine have passed with mass

falsifications, people has left on streets to protect their choice.

Hundred thousand people were placed on the area of independence in Kiev,

and tens thousand have surrounded the central terminal station for

carrying out of meeting. During this "orange revolution",

provokers have conceived sabotage at terminal station.

Based on real situation!

The players are located on the station "Kiev-Pass", in Kiev.

Terrorists should bomb one of the few bomb places.

The map is near copy of the real place.

You can take a look on some screenshots:

Screen01

Screen02

Screen03

Screen04

Screen05

Screen06

Screen07

Screen08

Screen09

Screen10

Screen11

Screen12

Screen13

Screen14

Screen15

Screen16

Screen17

Screen18

Screen19

Screen20

Overview

Real1a

Real1b

Real2a

Real2b

Download is available here: de_kievpass.zip

I'd like to read your reaction, feelings and comments here :)

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Why did I scroll down to ol's post after clicking through all these pictures...Anyway, the map looks very cool, just the textures look very blurry even for hl1. Is it your computer or the res of the textures? Also why are there monitor packages in the waitinghall of the station?

Still very good job, thumbs up!

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My mission was to create a map like real place. The place is really big, so to keep wpoly in normal, i decide to make a donation of textures. As we know, in hl1 subdivide integer almoust satatic (hard to make it more than 240), the another method is to scale textures. As i have an open area, the scaling of textures are 1.5+ (some of them 2-3 =\). So it really looks sux. Or wpoly optimization is not the mapper's job, hah? ;)

why are there monitor packages in the waitinghall of the station?

Adverising :D

I just can't imagine what is SO important to blew up ;) So.. i guess it is important :-D

Anyway, thanks for that comments! :)

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