Bluestrike Posted November 13, 2012 Report Posted November 13, 2012 (edited) Looks like the work in progress is gone and since its not released I'll put it here. I have been working the past 3 years on a Unity3D based game called ballitis. Its on steam greenlight now and here is a gameplay video. And a earlyer video. Edited November 13, 2012 by Bluestrike Thrik 1 Quote
Skjalg Posted November 13, 2012 Report Posted November 13, 2012 (edited) Nice idea. Simple and effective. It might be a little thin in the long run tho. If I understood it correctly it's always about going into the right shop to get the right properties to pass the next obstacle. One small criticism is that you should work more on your effects. Especially the spawn effect needs something more. You could probably Berp the scale of it when it spawns so that it doesn't suddenly pop into existence but rather "bounces" into existence. Also I can't help but think that this game would be a lot better with better camera handling, but I wouldn't know for sure without testing it myself. Edited November 13, 2012 by Skjalg Quote
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