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Sui Generis


Zarsky
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A small UK-based studio is creating a open world RPG game with some pretty impressive tech.

Judge for yourself:

Kickstarter pitch video contains a lot of information:

Is the quality of animations likely to improve?

Yes. All the base animations were made by Madoc while he was developing the system behind them. We now have some very user friendly tools for animation design and getting an animator onboard is at the top of our list of priorities. We would also like to improve the quality of dynamic behaviours.

Their Kickstarter-page:

http://www.kickstart...863/sui-generis

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  • 1 year later...

Still remember this drunk running game?

 

Found some new footage showing some of the basic mechanics of the game:

 

http://www.youtube.com/watch?v=BuOzmyED5qA

 

Still shows a lot of potential, as long as they can deliver on the content side.

 

Here's another clip showing slightly improved walking cycle and some combat mechanics:

 

http://www.youtube.com/watch?v=6K1DtyGAuB0

Edited by Zarsky
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Yeah I agree to taylor, i see what they want to do (an oldschool rpg iso like) but with realistic features, but imo they would have gain to use a gameplay that fit and enlight the main feature : blending moves and combat.

 

When i was watching that vid, i tried to zoom in to have a better vision on that character moves.

IMO This would have been really better with a gameplay like "Mount and Blade" or "War of the vikings", in TPS camera using your mouse to swing your sword.

 

I must admit that i love games where characters have a real life feeling using dynamic and generated animations, like in GTAs with endorphin... Such a great program that should be in every game §

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