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  • 2 weeks later...
Posted

This is pretty cool and he's got it calibrated really well it seems.

I could imagine something like this being very awesome in a games like ARMA, CS:GO and other shooters where being quiet gives you an advantage. Being able to use hand gestures instead of voice commands and making an noise would be awesome. Of course people use external voice chat programs but it's another step towards some pretty immersive action.

Still, for myself, I think the Rift will really shine in games where the players is seated or stationary in the game. For example racing games and flight sims. At least then you will get a more authentic experience I guess? In shooters your eyes will see movement but your body won't be moving.

Posted

hate being the guy who always brings this up every time the oculus rift used, but to be honest i'm jaded.

I have the rift sitting in my room collecting dust atm, because this thing just blows it out of the water. I tried it at GDC... sure its not as cheap and 'consumer grade' as the rift is, especially with the Sony headset, but it's just proof that someone's going to come around and probably bury oculus rift pretty hard.

Sony's current headset, with a yei adapter (all together about $1,000), is sooooo much better than a oculus rift. None of this fiddling with distorted views, looks way better, feels way better, doesn't induce sickness after a few seconds and way more...

I think the oculus rift is neat, but i've been following stereo 3d, VR, as well as doing some projects with extremely high profile clients regarding VR and... to be frank... all the oculus rift is doing is sparking public interest for a giant to come in and perfect it....

which isn't a bad thing at all.

Posted

which isn't a bad thing at all.

This.

Yeah I've seen that Sony headset, but as you said it's a bit pricey for most consumers. I'm more than happy for something to come and blow the rift out of the water, at the end of the day we'd get a better product! It's a good start though!

  • 3 weeks later...
Posted

Screw you guys. Why would I want to go to the cinema with you to see a movie?

I tried the Rift the other day and I really enjoyed it. It was a bit weird at first but I soon got to grips with it. I tried the rollercoaster demo and I literally felt vertigo. Never thought I'd get that from a game. Great stuff.

Posted (edited)

I tried it 2 weeks ago at the office as well. The resolution is absolutely horrible, I doubt they'll be able to fix it completely in the consumer version :s

I didn't really feel vertigo in the rollercoaster demo but it was very disorienting, never before have I felt that :P In fact, a couple minutes later I was still drowsy, it seriously messes with your brain but you'll probably get used to it. I never EVER feel motion sickness by the way but I wouldn't really describe it like that either, just... disorienting, if that makes sense :P

The 3D works flawlessly, very awesome! :D

It's promising tech, but at this point I'm still somewhat skeptic... At the very least it'll kick start more headsets in the future :)

That virtual cinema in particular looks awesome, nothing beats seeing a movie on the big screen with almost no peripheral vision around you to distract you, complete immersion :)

Edited by Chimeray
Posted

I have the rift sitting in my room collecting dust atm, because this thing just blows it out of the water. I tried it at GDC... sure its not as cheap and 'consumer grade' as the rift is, especially with the Sony headset, but it's just proof that someone's going to come around and probably bury oculus rift pretty hard.

Isn't the only reason for the Sony headset being so much better that they used more expensive technology? Or are there any design decisions that makes the Sony headset inherently better?

What I'm basically interpreting from your post is that someone other than Oculus will offer a similar priced product, but that is vastly superior for some reason. I haven't tried either yet and I'm not really familiar with VR or the difference between the headsets (other than resolution/performance etc.).

Posted

Finally tried one today. Pretty cool, but the resolution/dpi on the display was shockingly low, at least needs to be about 4x times as high for it to be really effective. Sat with it on for about 8 minutes on the Tuscany demo and got pretty wild with my movements, but didn't feel nauseous at all, but that's probably also one of the most calm demos :)

Posted

I have the rift sitting in my room collecting dust atm, because this thing just blows it out of the water. I tried it at GDC... sure its not as cheap and 'consumer grade' as the rift is, especially with the Sony headset, but it's just proof that someone's going to come around and probably bury oculus rift pretty hard.

Isn't the only reason for the Sony headset being so much better that they used more expensive technology? Or are there any design decisions that makes the Sony headset inherently better?

What I'm basically interpreting from your post is that someone other than Oculus will offer a similar priced product, but that is vastly superior for some reason. I haven't tried either yet and I'm not really familiar with VR or the difference between the headsets (other than resolution/performance etc.).

I think its mostly a matter of supply+demand and analyzing the market. Sony probably marked theres up so high because of limited production and there isn't any footing in the market so they can really make whatever price they want.

if they gauge major consumer interest at the price point oculus rift is trying to offer, i'm sure they could get something of done of better quality.

i really cannot stand the fish eye lenses. They make me really sick. There needs to be actual peripheral monitors made within the headset, no faked through a shader....

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