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Posted

Haha it's great when they're walking her towards the building and she actually falls back thinking she's going to physically feel herself walking into it.

SO tempted to buy a devkit just to try it.

Posted (edited)

I think the problem is that the guy doesn't use the second stick (I'm assuming he's using a 360 pad to play) to turn his body. Instead he uses his head to turn his body and then use the second stick when he has to right himself or turn further than 90 degrees. You don't follow your where your face is looking in real life, so I think if the game was set up to just control head movement with the Rift then it would feel much more natural.

Maybe?

Edited by Beck

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