Thrik Posted October 23, 2012 Report Posted October 23, 2012 MapCore speaks with level designer and photographer Jean-Paul Jarreau, responsible for reimagining Half-Life's iconic environments in highly-acclaimed remake Black Mesa (AKA Black Mesa: Source). Jean-Paul describes how he got into mapping, details the hairy development process of Black Mesa, and shares some useful pointers for budding level designers and photographers alike. Read Feature »
Nysuatro Posted October 24, 2012 Report Posted October 24, 2012 Nice article, has been nice seeing your skills evolve so much the last years.
Sentura Posted October 24, 2012 Report Posted October 24, 2012 i think the page structure needs a bit of work, every question is like a new article title
Thrik Posted October 24, 2012 Author Report Posted October 24, 2012 Well there're a lot of different ways to present an interview, some do it like I have and some do it so the questions don't look much different to the answers. The style of each question is using the usual sub-heading style, which seems intuitive to me as each answer is essentially a separate part of the one article — plus it helps to break things up and stop the article being a never-ending stream of text. If others agree that this is confusing be sure to leave a comment and I can take another look at it.
PogoP Posted October 24, 2012 Report Posted October 24, 2012 Nice interview, JP. I like the style and how it was laid out, don't change it!
Puddy Posted October 24, 2012 Report Posted October 24, 2012 (edited) I agree with PogoP on this one. The spacing and large titles makes it feel less like a wall of text and more like, you know, an article. Edited October 24, 2012 by Puddy
D3ads Posted October 24, 2012 Report Posted October 24, 2012 Tried to work out what JP's WIP is, failed... left wondering
FMPONE Posted October 24, 2012 Report Posted October 24, 2012 It's Stalkyard, one of the HL:DM maps. I'm really excited to give black mesa multiplayer a try, seems like it could be good old fashioned mp Thrik 1
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