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[Feature] Interview with Jean-Paul Jarreau, Black Mesa level designer


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Posted

MapCore speaks with level designer and photographer Jean-Paul Jarreau, responsible for reimagining Half-Life's iconic environments in highly-acclaimed remake Black Mesa (AKA Black Mesa: Source). Jean-Paul describes how he got into mapping, details the hairy development process of Black Mesa, and shares some useful pointers for budding level designers and photographers alike.

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Posted

Well there're a lot of different ways to present an interview, some do it like I have and some do it so the questions don't look much different to the answers. The style of each question is using the usual sub-heading style, which seems intuitive to me as each answer is essentially a separate part of the one article — plus it helps to break things up and stop the article being a never-ending stream of text.

If others agree that this is confusing be sure to leave a comment and I can take another look at it. :)

Posted (edited)

I agree with PogoP on this one. The spacing and large titles makes it feel less like a wall of text and more like, you know, an article.

Edited by Puddy
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