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Hi guys :D

I've started work on a map inspired by the fact that the NS2 engine doesn't have water - a dried out sequel to my NS1 map ns_hydrosity.

Drydosity will be a visit to the now dried out & disused water processing facility from ns_hydrosity. Where hydrosity had dark grey clouds, constant rain and running water, drydosity will have scorching, harsh sunlight, dry winds and a general look of abandonment & desolation.

First, the layout:

AS = Alien Start

MS = Marine Start

TP# = Tech Point #

RP# = Resource Point #

ns2drydositylayout3.jpg

Now, some reference pictures, to give you guys an idea of what I'm aiming for visually:

I mentioned before that there will be harsh sunlight beating down on the facility. The walls down the one edge of the map will look something like this:

vistaj.jpg

AS, which will also be getting a decent amount of sunlight, will be round and look somewhat similar to this pic (but with neither the water nor the random nude):

atriumr.jpg

TP2 in the center of the map will be an interesting one to design & balance.

The each of the three grey areas below the tech point itself will have a hydroelectric generator taking up a decent portion of the floorspace:

generators.jpg

The portion of the express route above TP2 will capture the outflow from the hydroelectric generators and look vaguely like this:

japanesesewers10.jpg

Although I don't have the vents in, when they do appear they'll look something like the pic below - crawlspaces beneath non-existent rooms:

supports2.jpg

An image dump of what I've done so far:

These first three shots are taken from the area around RP2. This side of the map will be all windows & skylight.

ns2drydosity00012.jpg

ns2drydosity00011.jpg

ns2drydosity00010.jpg

These two shots are taken from either end of the waterway just above TP2.

ns2drydosity00009.jpg

ns2drydosity00008.jpg

Alien Start:

ns2drydosity00019.jpg

A crawlspace vent that goes between the upper portion of the waterway/express route in the middle of the map and the area between AS & TP1.

ns2drydosity00016.jpg

ns2drydosity00017.jpg

ns2drydosity00018.jpg

The area between AS & TP1, where the crawlspace comes out:

ns2drydosity00020.jpg

ns2drydosity00021.jpg

(you can see the crawlspace exit in the background of this pic on the left)

ns2drydosity00022.jpg

If you guys have any thoughts on where I can go with this aesthetic, let me know. As much as it does kind of work, I'm getting a bit irritated by how monochrome the level is looking so far.

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