Slim Z. Posted December 27, 2004 Report Posted December 27, 2004 Well this is my last map for hl1 engine. Pix down. See you later ^ ^ Slim Z. Quote
st0lve Posted December 27, 2004 Report Posted December 27, 2004 Nice. But I have no idea if its any good for TS gameplay, looks abit tight. Quote
Marcos Posted December 27, 2004 Report Posted December 27, 2004 Hehe Submerged textures /me lix~ Yeah i agree with st0lve. A research lab (ala Black Mesa) would be kewl to do with those textures. Anti gravity zone is a must! Quote
Mazy Posted December 27, 2004 Report Posted December 27, 2004 Pretty boring architecture but it does have a nice look to it i guess. Donno if it'll work very well with the TS gameplay (looks a tad cramped tbh). Anyway, work with it Quote
Schmung Posted December 27, 2004 Report Posted December 27, 2004 hmm, yeah, doesn't look really suitable for TS to be honest, I don't see any z action and it all looks tighter than a ducks arse. Pretty, but I'm not convinced it would work. Any, TS is overflowing with DM maps, we need spangly new team CTF type stuff. Quote
Taylor Swift Posted December 27, 2004 Report Posted December 27, 2004 please add more * bling bling * The map looks like a caleidoscope. green.. blue.. red.. but nice work. Quote
von*ferret Posted December 27, 2004 Report Posted December 27, 2004 gonna have to agree with mazzle on this~~~ Quote
PhilipK Posted December 27, 2004 Report Posted December 27, 2004 cool to see u used submerged texes Nice usage of overlay ones :] Quote
Slim Z. Posted December 29, 2004 Author Report Posted December 29, 2004 Well thx for the suggestions...etc. Im work in gameplay...after i show you more pix. Thx everybody ^ ^ Slim Z. Quote
Minos Posted December 29, 2004 Report Posted December 29, 2004 You should post pics of the best part of the map slimz (the outside). Quote
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