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orihaus

AEON [First-Person Indie Horror]

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That looks awesome!! For the clouds and the water: I think unity has a soft particle shader that you can use to get rid of the clipping problem. I havn't tried it though so I'm not sure how well it works

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I have seen your work on polycount, it nice you enhanced a bit the brightness because on some monitors it was impossible to see something. Now I think you have find a good balance between "hiding things" and having a playable environment. ;)

Also, I like the orange colors, it looks like hell !

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Definitely the best looking thing so far on Unity! :shock: Those screenshots in this page, are all wallpaper worthy (if they were 1080p), because they look so damn detailed and amazing!

Keep up the great job!

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