seir 517 Report post Posted August 27, 2012 (edited) I'm happy to show what I'm working on for few weeks. It's called Project Hell and it's FPP H&S in dark fantasy world. Take a look:http://sharpenyouraxes.com It's funny how the game is made. We're totally independent so right now I feel like we're indie devs Feedback/ideas will be appreciated. PS - I'll try to place some mapcore and polycount logos as easter eggs Edited October 15, 2013 by seir 1 2d-chris reacted to this Quote Share this post Link to post Share on other sites
Grinwhrl 273 Report post Posted August 27, 2012 Just seen this on Kotaku, and was pleasantly surprised to see its something you've been working on. It looks and sounds awesome! Quote Share this post Link to post Share on other sites
2d-chris 2,210 Report post Posted August 27, 2012 Awesome dude, loving the dark fantasy feel, really nailed it. Must be awesome to work on a fantasy game, it's one of my ambitions, I'd go nuts lol Quote Share this post Link to post Share on other sites
seir 517 Report post Posted August 28, 2012 Yeah, making fantasy game is pure fun, a lot easier that making realistic shooter. You can place anything magical or medieval and it will work. I see people are more pardonable when it comes to medieval genere. I'm not quite happy with the Prison level, I need to add more details to meshes, detail normals and stuff... Oh, and I'll definitely change the floor tiles! Quote Share this post Link to post Share on other sites
Thrik 3,340 Report post Posted August 28, 2012 Loving that shot, atmosphere oozing out of it. Seems like a very sweet project to work on, hopefully it'll be just as sweet to play! Quote Share this post Link to post Share on other sites
AlexM 1,149 Report post Posted August 30, 2012 Is the site down? I just tried taking a look and got an error page. Quote Share this post Link to post Share on other sites
seir 517 Report post Posted August 30, 2012 Is the site down? I just tried taking a look and got an error page. Yes, the site was offline for a while. Loving that shot, atmosphere oozing out of it. Seems like a very sweet project to work on, hopefully it'll be just as sweet to play! Fantasy is awesome but I'm out of ideas when it comes to props. Medieval age was boring Right now I'm refactoring some meshes (floor looks bad and floor/wall transition is to hard). Quote Share this post Link to post Share on other sites
2d-chris 2,210 Report post Posted August 30, 2012 Needs spider webs Quote Share this post Link to post Share on other sites
seir 517 Report post Posted August 30, 2012 Got them already but there's a transparency problem. We'll see how to make it look cool and work fine Quote Share this post Link to post Share on other sites
seir 517 Report post Posted September 7, 2012 I'm prototyping a new location, gothic architecture, catacombs and stuff. Here's a blog post with some screens: http://sharpenyouraxes.com/2012/09/07/p ... -location/ Lots of fun and no difficulties so far! I've even baked normal for the dimensions texture Soon I'll post an article about creating such maps. What kind of stuff you'd like to read there? Quote Share this post Link to post Share on other sites
Sentura 1,595 Report post Posted September 7, 2012 this the geometry final? it seems very well made for just a blockout Quote Share this post Link to post Share on other sites
Tisky 470 Report post Posted September 7, 2012 aweeesoooome wrote news about this (Swedish though): http://capishe.se/nyhet/project-hell-avtackt/ Quote Share this post Link to post Share on other sites
2d-chris 2,210 Report post Posted September 7, 2012 flood it, add rats, lots of rats, tombs, and a treasure map! find a ring on the corpse of a prince, open a secret passage that leads to an underground cave system Quote Share this post Link to post Share on other sites
seir 517 Report post Posted September 8, 2012 flood it, add rats, lots of rats, tombs, and a treasure map! find a ring on the corpse of a prince, open a secret passage that leads to an underground cave system Some nice ideas here! Thanks! this the geometry final? it seems very well made for just a blockout Nope, not final. The next step is to UV/texture it and add details + edit normals. Then LOD, collision hull and AO bake. aweeesoooome wrote news about this (Swedish though): http://capishe.se/nyhet/project-hell-avtackt/ Woohoo! Thanks! Quote Share this post Link to post Share on other sites
Sentura 1,595 Report post Posted September 8, 2012 ... well yeah, then the geometry is final... just that i needs textures and shit Quote Share this post Link to post Share on other sites