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I tore apart "Zelda: Wind-Waker" on polycount


Warby
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Its a program you can use to view game levels in games such as Mario Karts (DD onwards), Mario sunshine, galaxy and the Zelda's ect, Plus you can view objects and characters and are even able to export as .Obj. So you can fly around and get up close to things, and use debug commands. People have used it to put Zelda levels in Mario Galaxy, crazy shit.

Wind waker in OOT (!!)

http://www.youtube.com/watch?v=F8Dk5Bro0XU

Sunshine in Galaxy

This dudes not only brought the levels in, but gameplay and NPC's too

Wind Waker in Galaxy

if you'd like me to sort you out with it, let me know :)

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Just read the thread, an excellent thread. :-D I was pretty impressed by how they did the whole sea/tessellation/scrolling texture thing.

Wind Waker really was an absolute wonder of design. When it came out I was totally bowled over by how good it looked, even down to things like having (what looked like) depth of field and shit like that. It was just beautiful from start to finish and an absolute masterclass in sophisticated game production.

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  • MapCore on Discord

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    • Post in Yanzl's Source Emporium
      Two new asset releases!

      First up is Basalt. Sadly I can't release all of the assets as some of the nature stuff is from Megascans and can't be redistributed. Also only includes the assets I've made.


      https://www.dropbox.com/s/e86kdqwpvhhs5x6/Basalt.zip?dl=0

      Second one is assets I've made for Pitstop. A small release that includes some road and concrete trim textures, a bunch of sponsors and some skybox buildings that might be useful.


      https://www.dropbox.com/s/x6tn3b6nfo2u77d/Pitstop.zip?dl=0

      As always, free for non-commercial use with attribution. 
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