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The Half-Life 3 thread of closure and memorium

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11 hours ago, Sean Noonan said:

Hello, level designer on the Listening Post gameplay segment here. The main motivation for me is to work on a free time project in modern middleware like UE4, which I use in my day job. This allows me to perhaps flex and learn in areas that my day job perhaps won't allow for due to time/scope/seniority/project/etc. It's good practice. It also gives a good opportunity for others to join and learn too, so that they may be better prepared for say - full time work in games. Like the way it used to be :)

I wouldn't say that building a known framework to allow this is stupid. It gives a good base with some known mechanics for people to work to and given the age of the source material, ideally improve upon.

Yeah, I can respect that it's a good opportunity for you and others to gain experience with a known framework in areas you might not be involved with during your day job. But given the scope of the source material and the fact that numerous hl3 projects have sprung at valve and failed over the years, you're not really making it easier on yourselves at all.

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Gabe talking about Index...read on from article quote below:


Newell said that the launch of the Index represents a beginning, not an end, and someday down the road everyone involved in the process will "look back and realize the consequences of what you've built with your creativity and your hard work." He also talked about Valve's plans for the future of the headset, which range from practical short-term goals like lowered cost and improved international distribution (the Index still isn't available in Canada, for instance) to more "speculative" aspirations such as ideas for an untethered Index (the current setup has lots of wires), "revolutionary things" for the display and optical technology, and improved tracking.

And in the midst of all that, the obligatory wisecrack: "Half-Life led to Half-Life 2, Source led to Source 2, the experiments with did with Team Fortress 2 are what enabled us to build Dota. Artifact is the reason we're able to do Underlords," he said. "Maybe someday, the number two will lead us to that shiny integer glowing on the mountain someplace."

Not exactly confirmed, I guess, but credit to Newell for at least acknowledging the humor of the Half-Life 3 situation, rather than pretending that none of it ever happened.


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