FMPONE Posted December 1, 2018 Report Share Posted December 1, 2018 I put this together given Gabe Newell's open admiration of Nintendo, I think the differences between Valve and Nintendo are really obvious both in terms of quantity of successful IP and also how Nintendo treats their IP much better in terms of frequent, timely releases Zarsky 1 Quote Link to comment Share on other sites More sharing options...
fewseb Posted December 1, 2018 Report Share Posted December 1, 2018 1 hour ago, FMPONE said: I put this together given Gabe Newell's open admiration of Nintendo, I think the differences between Valve and Nintendo are really obvious both in terms of quantity of successful IP and also how Nintendo treats their IP much better in terms of frequent, timely releases You left out one of their most important multiplayer coop titles, it literally changed the face of the coop genre Ricochet Also Left 4 Dead 2 Quote Link to comment Share on other sites More sharing options...
FMPONE Posted December 1, 2018 Report Share Posted December 1, 2018 19 minutes ago, fewseb said: You left out one of their most important multiplayer coop titles, it literally changed the face of the coop genre Ricochet Also Left 4 Dead 2 Forgetting l4d2... WOOPS Quote Link to comment Share on other sites More sharing options...
fewseb Posted December 2, 2018 Report Share Posted December 2, 2018 4 hours ago, FMPONE said: Forgetting l4d2... WOOPS Still no RICOCHET valve fix please thnx FMPONE, Beck and Mark C. 3 Quote Link to comment Share on other sites More sharing options...
blackdog Posted December 2, 2018 Report Share Posted December 2, 2018 @FMPONE think is a bit confusing without numbers (eg Portal 2) also the time frame chosen, Nintendo starts from 2004, Valve 2007. Not saying is an unfair comparison but would make more sense to go from same year for both. Quote Link to comment Share on other sites More sharing options...
Radu Posted December 2, 2018 Report Share Posted December 2, 2018 Here's a better list with Valve's titles and release dates: Half-Life 1998 Team Fortress Classic 1999 (mod acquired) Counter-Strike 1999 (mod acquired) Ricochet 2000 Deathmatch Classic 2001 (originally quake mod) Day of Defeat 2003 (mod acquired) Counter-Strike: CZ 2004 Counter-Strike: Source 2004 Half-Life: Source 2004 Half-Life 2 2004 Half-Life 2: Deathmatch 2004 Day of Defeat: Source 2005 Half-Life 2: Lost Coast 2005 Half-Life 2: Episode 1 2006 Half-Life 2: Episode 2 2007 Portal 2007 (project acquired) Team Fortress 2 2007 Left 4 Dead 2008 (project acquired) Left 4 Dead 2 2009 Alien Swarm 2010 (project acquired) Portal 2 2011 Counter-Strike: GO 2012 Dota 2 2013 (originally w3 mod) The Lab (VR game) 2016 Artifact 2018 In the Valley of the Gods 2019 (project acquired) For the most part, Valve have released an original or acquired title on a yearly basis. They only seemed to have slowed down after 2013, turning their focus on VR, hardware and Steam oriented software. With the recent release of Artifact and their next acquired project, In the Valley of the Gods, Valve might appear to be getting back to the business of making games (you can laugh now). FMPONE 1 Quote Link to comment Share on other sites More sharing options...
FMPONE Posted December 2, 2018 Report Share Posted December 2, 2018 Not sure some of those Valve releases really count as notable first party releases (Alien Swarm [im a big valve fan and I never heard of it until years after the fact]/The Lab [15 minute game]). But anyway my point is Nintendo’s commitment to first-party stuff has actually earned them a lot of criticism from the games press over the years. People felt like they weren’t being open enough to more mature releases, or just non-first party exclusives such as what Sony or Microsoft do by pursuing big partnerships with someone like Hideo Kojima or Bungie, etc. Despite the criticism it seems to have served them very well however, through the good times and the bad, they’ve weathered every storm (GameCube, Wii U), only to bounce back stronger. I think it’s because people know their next console will feature a blockbuster set of Mario/Zelda/Pokémon games and that ultimately it will be worth the purchase. Even Sony or Microsoft has struggled to create stuff people care about so reliably and dependably. Steam has Dota 2/CS/TF2, but it’s a very thin first party list compared to the console scene and especially compared to Nintendo’s first party offerings, which are always timely and almost always critically acclaimed. So yes, I love Valve games, they have the quality IP, but the lessons from Nintendo should extend beyond just hardware innovation. It’s also about how Nintendo makes the most of their IP by thrilling their player base and fans combining innovative hardware with new installments of their biggest franchises every time. You just don’t see Nintendo letting their biggest franchises sleep for 10 years at a time. Beck and Radu 2 Quote Link to comment Share on other sites More sharing options...
Izuno Posted December 4, 2018 Report Share Posted December 4, 2018 https://www.unrealengine.com/en-US/blog/announcing-the-epic-games-store Maybe Valve will now feel some heat? <sigh> Squad, -HP-, Dea and 1 other 4 Quote Link to comment Share on other sites More sharing options...
blackdog Posted December 4, 2018 Report Share Posted December 4, 2018 (edited) Wanted to post but was working, thought the same: great timing by Epic. Seems like they really want to get on their nose. Competition is good. The terms and share super honest for what you get. I can see the indies flicking already. Ps: I’ll repost in UE topic to keep track PPS: @Radu Alien Swarm was acquired as well, the game was originally a UE mod, if I remember correctly got like second-third place in the “make something unreal” contest. I think they then went Source because of maybe more favourable licensing and ended up being acquired and the game given away for free. Edited December 4, 2018 by blackdog Quote Link to comment Share on other sites More sharing options...
FMPONE Posted December 4, 2018 Report Share Posted December 4, 2018 3 hours ago, Izuno said: https://www.unrealengine.com/en-US/blog/announcing-the-epic-games-store Maybe Valve will now feel some heat? <sigh> Expected. Next step will be Valve being bought out by Microsoft sometime in the next 3-5 years. Quote Link to comment Share on other sites More sharing options...
blackdog Posted December 4, 2018 Report Share Posted December 4, 2018 Next logical step for Valve is sidestep the market again. Next they will print their own cryptocurrency Quote Link to comment Share on other sites More sharing options...
-HP- Posted December 4, 2018 Report Share Posted December 4, 2018 Fuck yes. *pets tim sweeney* blackdog 1 Quote Link to comment Share on other sites More sharing options...
Izuno Posted December 6, 2018 Report Share Posted December 6, 2018 On 12/4/2018 at 12:36 PM, FMPONE said: Expected. Next step will be Valve being bought out by Microsoft sometime in the next 3-5 years. Yeah no kidding expected. Been sitting on this news for a year. I think the big question for Valve is if it is still interested in getting up in the morning and printing money. Squad 1 Quote Link to comment Share on other sites More sharing options...
Radu Posted December 10, 2018 Report Share Posted December 10, 2018 HYYYYYPE! It's out! Half-Life thr- the documentary! Squad, Zarsky, Vaya and 3 others 4 2 Quote Link to comment Share on other sites More sharing options...
blackdog Posted December 13, 2018 Report Share Posted December 13, 2018 Must say I was somewhat disappointed by the noclip documentary: there’s a lot of people that really had little to do with the original game(s) or the community projects. I mean Corey from Santa Monica had interesting stories and observations… but wasn’t involved in anything HL! I wonder if this was due to wanting to only interview in person, or if people just turned down the offer, I would have been happy to settle for Skype calls if that was with more involved people. Like, how nobody from Black Mesa was available, other than Yang who actually left a long time ago? Can’t believe that anyone in the Natural Selection or Insurgency teams would have found time to speak for this. I’m wondering all this as well cos they put the word out only like a month ahead of the actual HL birthday… you’d expect something like this to be developed over longer time… ~ Wow how did they add such graphics enhancements to Source? Can’t believe a mod can get such access to rendering. El Moroes, -HP- and Zarsky 3 Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.