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The Half-Life 3 thread of closure and memorium

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On 8/27/2017 at 10:54 AM, will2k said:

I've been a strong advocate of breaking steam's monopoly over the years but, in reality, the more time passes, the harder it becomes to do so.

The competing platforms should have happened before 2010 when steam was just a DRM content delivery platform; through the years, it has become a social media platform, a workshop, a gambling platform, a game startup incubator, and generally an easy way to make money. Gamers and developers alike are now deeply rooted in steam, and migrating to a new platform might prove cumbersome. People by default do not like change. It's still feasible though but the new platform has to be very lucrative for both gamers and developers to warrant all the hassle of moving.

If a new platform offers the same services/games as steam in addition to some REAL customer service, then I expect steam to lose at least quarter to half of its market share in a year, and you could see an exodus of gamers and devs. In this case, even a new IP/game from Valve won't save them.

What Valve might, and probably will do is add new features to steam to prevent further market erosion and lure gamers/devs back. I highly doubt they will think of a new game to save the platform.

There is always a tried-and-tested way to make them change their minds (and @Sprony will back me up on this one :)): vote/protest with your wallet; let them feel the heat.

I would have to disagree with you on the single player experience. Some games from the 90s are still being played today; the magic "ingredient": mods.

You make a great game, make it moddable with a proper SDK, sit back and watch it live long past its expected shelf life.

Case in point, Half-Life itself:

Awesome, ground-breaking single player, coupled with a decent multiplayer component and a myriad of free mods is keeping the game alive til now.

The problem in games started when "the suits" from upstairs started to have the last word in games over the creative people.

The shitty concepts of paid DLCs, early-access, and micro-transactions started to creep in, and this has become the standard way to keep your players hooked.

As for VR, it's a nice concept but I don't see it as a crucial necessity in today's gaming. You can well game and live without it, hence the very slow adoption rate.

I honestly don't see it becoming mainstream in the next 5-10 years; after that, who knows, maybe porn VR will become the norm and force the adoption of VR :P

I think the difference with SP and MP is just raw numbers of players. The expectation for HL3, perhaps unreasonably, is that it has tons of people playing it not only on release, but it sustains a population like all the big games do nowadays. If it somehow was a huge hit but then the numbers fell off over time like Portal 2, even though that was an amazing game, I think by a certain standard (again it's a bit goofy) that's a failure, because it didn't create persistent engagement like CSGO or Dota2. 

In other words, I just doubt SP is attractive anymore in contrast to MP for that reason.

HL3 on VR would be innovative and exciting enough to paper over that problem, maybe, but VR might be a turn off for some.

I think the death of a retail sales model and the creation of huge community MP games has meant there's not that incentive to spend years creating a big narrative game that will be hot for a month or two at most. It's sad but there is a clear logic there.

I wish Valve would look at themselves in the mirror and say "we are rich. We can afford this investment for our fans. It symbolizes the health of our company. It defines our brand."

Its just very challenging to see them doing something on the scale of HL2 ever again, and that's a loss for all gamers. Thankfully people genuinely like CSGO and Dota.

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Not every game needs thousands of players spending hundreds of hours on a game for years to be a success.

Portal 2 is a bad example too as it's a puzzle game, they don't have massive amounts of replay value and Valve screwed their chances with it anyway because they decided to have monetisation focused on cosmetics rather than new puzzles. Which was the completely wrong approach.

Edited by Bastion

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Sorry for gravedig but this topic came up on a search and I remember I wanted to quote you on this

On 8/30/2017 at 2:21 PM, FMPONE said:

In other words, I just doubt SP is attractive anymore in contrast to MP for that reason.

Although I agree with the rest of the post, I think that recent releases contradict this theory. Companies much less healthy (read: no passive income) are putting out single-player games, and not just that, they are doing big games, huge releases with a lot of praise.

Fallout 4, Dishonored, Prey, Doom (the SP is really what people play) -- for most recent times; latest years we got stuff like: Bioshock Infinite, Wolfenstein, Batman, Evil Within, MGS5... and I'm surely missing/skipping other noteworthy titles.

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11 hours ago, clankill3r said:

 

Holy shit, that is cool.

On 9/21/2017 at 7:56 PM, blackdog said:

Sorry for gravedig but this topic came up on a search and I remember I wanted to quote you on this

Although I agree with the rest of the post, I think that recent releases contradict this theory. Companies much less healthy (read: no passive income) are putting out single-player games, and not just that, they are doing big games, huge releases with a lot of praise.

Fallout 4, Dishonored, Prey, Doom (the SP is really what people play) -- for most recent times; latest years we got stuff like: Bioshock Infinite, Wolfenstein, Batman, Evil Within, MGS5... and I'm surely missing/skipping other noteworthy titles.

Bethesda definitely still ships high quality SP games that seem to do well. Can’t dispute that. 

Not sure SP is dead totally, and in fact it might offer a nice relatively stable investment compared to an MP game that fails to monetize itself well, or can’t ask a sufficient upfront price. These are normal developer problems, it seems like. A big developer with successful MP titles has the luxury of focusing on that.

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