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Beck

The Half-Life 3 thread of closure and memorium

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Also, if you take a good look at Marc's intro and you examine how the story was written, it's not hard to see metaphors and frustration. This is a man who wants to bring closure to something he has worked on for a long time, only he couldn't do it the way it was intended. I think he put it online not just for the fans, but for modders to do with as they please. 

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Valve is at a point of breakdown now, either they listen to the community right now or they're so fucking dead. Their community is probably the most passionated, and you won't have to wait long before the shitstorm.

Edited by RaVaGe

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TBH I just think it boils down to Single-Player not being a great investment. As memorable and wonderful experiences as they provide, you just can't keep players there for that long. It's just that we look at Valve and say, "really guys, does every fucking decision have to be processed through monetary investment terms?"

I'm holding out the slightest hope for the 3 VR titles, but at the same time VR seems to be struggling as a platform. What the fuck is going on, honestly...

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1 hour ago, Pampers said:

https://www.reddit.com/r/dreamsofhalflife3/
bois already working something

I don't know how to feel about this. I knew that this would inevitably happen, but it's not really the way I'd want to experience EP3. Honestly, the post from Laidlaw was satisfying enough after all these years. It feels official and I'm glad I read it. Maybe I'm just being silly, but a community-made version wouldn't feel right to me. Apart from the fact that the subreddit has some very shaky management from the start, very inexperienced "leads", and even a push to use UE4; it's a humongous task that seems ripe for disappointment. I would much rather see spinoff mods/games inspired by this new information that take less time, from a perspective other than Freeman.

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On 8/25/2017 at 2:49 PM, text_fish said:

This is where I see them coming undone actually. HL2 was pretty much the catalyst to Steam's success and they may come to a point where Blizzard or Bethesda are in a position to release a platform exclusive game big enough to start tempting people away from Steam. Hell, Blizzard have already bitten a chunk out of the CS:GO and TF2 community with Overwatch. With giant IPs like TES, Fallout, DOOM and Quake Bethesda are surely only a few years away from being in a good position to go it alone as well. Valve need AAA games to keep Steam's stranglehold over the PC market and the big producers aren't going to keep sending Valve a healthy chunk of their profits if they don't have to.

I've been a strong advocate of breaking steam's monopoly over the years but, in reality, the more time passes, the harder it becomes to do so.

The competing platforms should have happened before 2010 when steam was just a DRM content delivery platform; through the years, it has become a social media platform, a workshop, a gambling platform, a game startup incubator, and generally an easy way to make money. Gamers and developers alike are now deeply rooted in steam, and migrating to a new platform might prove cumbersome. People by default do not like change. It's still feasible though but the new platform has to be very lucrative for both gamers and developers to warrant all the hassle of moving.

If a new platform offers the same services/games as steam in addition to some REAL customer service, then I expect steam to lose at least quarter to half of its market share in a year, and you could see an exodus of gamers and devs. In this case, even a new IP/game from Valve won't save them.

What Valve might, and probably will do is add new features to steam to prevent further market erosion and lure gamers/devs back. I highly doubt they will think of a new game to save the platform.

There is always a tried-and-tested way to make them change their minds (and @Sprony will back me up on this one :)): vote/protest with your wallet; let them feel the heat.

On 8/26/2017 at 3:52 AM, FMPONE said:

TBH I just think it boils down to Single-Player not being a great investment. As memorable and wonderful experiences as they provide, you just can't keep players there for that long. It's just that we look at Valve and say, "really guys, does every fucking decision have to be processed through monetary investment terms?"

I'm holding out the slightest hope for the 3 VR titles, but at the same time VR seems to be struggling as a platform. What the fuck is going on, honestly...

I would have to disagree with you on the single player experience. Some games from the 90s are still being played today; the magic "ingredient": mods.

You make a great game, make it moddable with a proper SDK, sit back and watch it live long past its expected shelf life.

Case in point, Half-Life itself:

Awesome, ground-breaking single player, coupled with a decent multiplayer component and a myriad of free mods is keeping the game alive til now.

The problem in games started when "the suits" from upstairs started to have the last word in games over the creative people.

The shitty concepts of paid DLCs, early-access, and micro-transactions started to creep in, and this has become the standard way to keep your players hooked.

As for VR, it's a nice concept but I don't see it as a crucial necessity in today's gaming. You can well game and live without it, hence the very slow adoption rate.

I honestly don't see it becoming mainstream in the next 5-10 years; after that, who knows, maybe porn VR will become the norm and force the adoption of VR :P

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28 minutes ago, Sprony said:

Whatever happened to Source 2?

Still exists, although pretty much only serves Dota 2 at the moment, and even then only parts of S2 are used for it.

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