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The Half-Life 3 thread of closure and memorium AKA what Tyler McVicker just said on YouTube


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Posted (edited)
13 hours ago, -HP- said:

This is good news, last time I replayed HL2 I was pretty appalled at how bad controller support seemed to be. It was there, but always felt pretty half assed and bugged. Every few hours I had get off my fat ass and use the keyboard to turn controller/joystick off and on again so it worked again.

Typical Valve solution: instead of fixing the controller support we invest millions in research to create a new controller that allows for good fine pointer control ?

Edited by blackdog
Posted
On 2/1/2022 at 12:31 PM, blackdog said:

Typical Valve solution: instead of fixing the controller support we invest millions in research to create a new controller that allows for good fine pointer control ?

Then we can it 6 months later.

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Posted

I’m very happy the Ravenholm game was cancelled.

I know it was way in alpha but it just doesn’t feel HL, looks like what a mod team across the fanbase would come up with: goofy ideas and borderline messing up with the continuity/canon.

The electricity gun for as fun as it can seem, just seems out of place in terms of tech available for the guy: the priest builds very mechanical traps and all of a sudden turns into Tesla?

Posted
30 minutes ago, blackdog said:

I’m very happy the Ravenholm game was cancelled.

I know it was way in alpha but it just doesn’t feel HL, looks like what a mod team across the fanbase would come up with: goofy ideas and borderline messing up with the continuity/canon.

The electricity gun for as fun as it can seem, just seems out of place in terms of tech available for the guy: the priest builds very mechanical traps and all of a sudden turns into Tesla?

I disagree, it could've have been fun but I find that hilarious that the zombie shirt are titled "placeholder" it make sense why they don't have headcrabs yet. I like the idea they made new weapons it's unique and the nail gun looked cool I love how they actually used the SPAS-12 view model haha xD. 

Posted

It was a lot more interesting in my mind based on the limited media we saw over the years. Watching the drawn out gameplay now is a bit disappointing. There are cool ideas for sure, but pretty dry overall. The section with the monkeys was the most engaging one. Otherwise, it's missing that moment to moment variety found in half-life games.

Posted
3 hours ago, Radu said:

The section with the monkeys was the most engaging one. Otherwise, it's missing that moment to moment variety found in half-life games.

Oh yeah forgot about that, I can only think of that episode of The Simpsons…

 

8 hours ago, Poofoge said:

I disagree

Sure, you like anything ?

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