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The Half-Life 3 thread of closure and memorium AKA what Tyler McVicker just said on YouTube


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Posted
On 1/24/2021 at 7:00 AM, dux said:

Controversial opinion: Adding HD to old games to "improve" their appearance in-fact makes them look worse.

Support for 4k, FOV options, better input and key mapping. Done.

The only remaster I have seen done right is the command and conquer remaster.

:v 

Agreed.

While I am biased for obvious reasons, take DoD Source vs. the original Day of Defeat. The original had a dirtiness to it. It just felt better and was actually more immersive despite the lower poly everything and blurry textures compared to it successor. The grit just made your mind do more of the suspension of disbelief. DoD Source felt too much like a game as opposed to an experience.

Pretty sure someone put a long video explaining it better than I can.

Posted
19 hours ago, Izuno said:

Agreed.

While I am biased for obvious reasons, take DoD Source vs. the original Day of Defeat. The original had a dirtiness to it. It just felt better and was actually more immersive despite the lower poly everything and blurry textures compared to it successor. The grit just made your mind do more of the suspension of disbelief. DoD Source felt too much like a game as opposed to an experience.

Pretty sure someone put a long video explaining it better than I can.

YES! Thank you!

While the overall texture resolution was definitely improved in DOD:Source and geometry overall was of a higher quality, I always felt like DOD:Source looked and felt like a bit of a parody of the original game. Bright saturated colours, bloomy lighting, barely any dirt or grime despite all the broken down buildings everywhere. I still prefer DOD:Classic over Source, and not just because I worked on it... it just has better atmosphere in my opinion.

Posted
2 hours ago, kleinluka said:

YES! Thank you!

While the overall texture resolution was definitely improved in DOD:Source and geometry overall was of a higher quality, I always felt like DOD:Source looked and felt like a bit of a parody of the original game. Bright saturated colours, bloomy lighting, barely any dirt or grime despite all the broken down buildings everywhere. I still prefer DOD:Classic over Source, and not just because I worked on it... it just has better atmosphere in my opinion.

The noiseless art style made it very easy to play so I suppose it was a conscious choice.

I do agree with the argument that original DoD felt more raw... it's hard to carry that over to the 'current gen' and maintain the visual clarity, though.

  • -HP- changed the title to The Half-Life 3 thread of closure and memorium AKA what Tyler McVicker just said on YouTube
Posted
3 hours ago, Buddy said:

The noiseless art style made it very easy to play so I suppose it was a conscious choice.

I do agree with the argument that original DoD felt more raw... it's hard to carry that over to the 'current gen' and maintain the visual clarity, though.

This is a great point, we need to remember DoDS came out while they were working on TF2 and the whole clarity/silhouette discourse was going on. I can imagine this game was a bit of an early test and/or there was kinda of a blanket mandate.

As a total addict of DoD, can only agree that the lack of “soul” was a factor in making me less passionate, it made it easier to stop playing, but the biggest negative was how the gun handling was changed, as well the movement. Of course the worst was the lack of players.

Posted

I thought DoD:S had beautiful key art and concept art pieces, but I also really appreciate the grit and the raw feeling of DoD. I'm not sure how compatible the two styles are, but some kind of synthesis of the two would be cool.

Day of Defeat: Source - Wikipedia

imo the weakness looking back on DoD:S is the same as CS:S, the player models really did not age well and they look very hunched over like they have extreme scoliosis or the worst posture known to man. This is quite unflattering in motion.

Steam Workshop::[ VJ ] Day Of Defeat Source SNPCs

Day of Defeat: Source update | GamesRadar+

The levels don't look too bad, but there is a lot of asset re-use and as a result they can look a bit samey. Compared to CS:S the DoD:S levels have aged quite well.

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