Bastion Posted August 30, 2017 Report Posted August 30, 2017 (edited) Not every game needs thousands of players spending hundreds of hours on a game for years to be a success. Portal 2 is a bad example too as it's a puzzle game, they don't have massive amounts of replay value and Valve screwed their chances with it anyway because they decided to have monetisation focused on cosmetics rather than new puzzles. Which was the completely wrong approach. Edited August 30, 2017 by Bastion Zarsky 1 Quote
-HP- Posted August 31, 2017 Report Posted August 31, 2017 14 hours ago, Bastion said: Not every game needs thousands of players spending hundreds of hours on a game for years to be a success. Tell that to the investors. Beck 1 Quote
dux Posted September 2, 2017 Report Posted September 2, 2017 RivFader, leplubodeslapin, Fnugz and 14 others 16 1 Quote
FMPONE Posted September 2, 2017 Report Posted September 2, 2017 Check the timestamp https://twitter.com/FMPONE/status/652604889126801408 RivFader 1 Quote
will2k Posted September 2, 2017 Report Posted September 2, 2017 5 hours ago, Sprony said: 2 hours ago, FMPONE said: Check the timestamp https://twitter.com/FMPONE/status/652604889126801408 Cool, but ".txt" will mostly be barebones in terms of assets compared to the official game with the richer ".docx". Nice try though Pampers, Zarsky and FMPONE 3 Quote
blackdog Posted September 21, 2017 Report Posted September 21, 2017 Sorry for gravedig but this topic came up on a search and I remember I wanted to quote you on this On 8/30/2017 at 2:21 PM, FMPONE said: In other words, I just doubt SP is attractive anymore in contrast to MP for that reason. Although I agree with the rest of the post, I think that recent releases contradict this theory. Companies much less healthy (read: no passive income) are putting out single-player games, and not just that, they are doing big games, huge releases with a lot of praise. Fallout 4, Dishonored, Prey, Doom (the SP is really what people play) -- for most recent times; latest years we got stuff like: Bioshock Infinite, Wolfenstein, Batman, Evil Within, MGS5... and I'm surely missing/skipping other noteworthy titles. FMPONE 1 Quote
FMPONE Posted September 26, 2017 Report Posted September 26, 2017 Pampers, Zarsky, slavikov4 and 5 others 6 2 Quote
Buddy Posted September 26, 2017 Report Posted September 26, 2017 Lol, that kid is a grown up by now Fuck Hope Squad, leplubodeslapin and Zarsky 3 Quote
-HP- Posted September 26, 2017 Report Posted September 26, 2017 Damn, that was nearly 8 years ago. Quote
FMPONE Posted September 29, 2017 Report Posted September 29, 2017 11 hours ago, clankill3r said: Holy shit, that is cool. On 9/21/2017 at 7:56 PM, blackdog said: Sorry for gravedig but this topic came up on a search and I remember I wanted to quote you on this Although I agree with the rest of the post, I think that recent releases contradict this theory. Companies much less healthy (read: no passive income) are putting out single-player games, and not just that, they are doing big games, huge releases with a lot of praise. Fallout 4, Dishonored, Prey, Doom (the SP is really what people play) -- for most recent times; latest years we got stuff like: Bioshock Infinite, Wolfenstein, Batman, Evil Within, MGS5... and I'm surely missing/skipping other noteworthy titles. Bethesda definitely still ships high quality SP games that seem to do well. Can’t dispute that. Not sure SP is dead totally, and in fact it might offer a nice relatively stable investment compared to an MP game that fails to monetize itself well, or can’t ask a sufficient upfront price. These are normal developer problems, it seems like. A big developer with successful MP titles has the luxury of focusing on that. Quote
Radu Posted October 10, 2017 Report Posted October 10, 2017 Time for a cup of nostalgia and a few heart pills. https://www.rockpapershotgun.com/2017/10/10/valve-the-making-of-the-orange-box/ RaVaGe, Beck and leplubodeslapin 3 Quote
RaVaGe Posted October 10, 2017 Report Posted October 10, 2017 Still remember randomly buying it at the supermarket, weird to say that, but when I look back that box was kind of a life changer to me. If it was not for TF2, I wouldn't be here on Mapcore and wouldn't have spent so much time at creating levels, this teached me so many stuff about design, i'm pretty sure my professionnal career would have taken a way worse direction without that. This box is hands down the best game bundle that was made in the history of videogames. Zarsky, Squad, Radu and 3 others 6 Quote
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