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The Half-Life 3 thread of closure and memorium AKA what Tyler McVicker just said on YouTube


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Posted

It confuses me that he still stresses how much Valve is focused on experimenting and innovating, when that tends to lead to smaller games like Portal and Left 4 Dead 1, and Valve hasn't released anything in forever except their headset demo pack. Could be the result of their heavy focus recently on making a new engine and hardware, but surely it's not the same people doing that stuff and making game content, right?

Posted

I cannot wrap my head around the hit boxes answer, sounds nonsense.

For HL3 maybe people should have asked "sequel".

Personally I don't find anything interesting in there. Nothing that surprise me, nothing really about what's to come. The most concrete answer was really the one on movies… that says a lot.

What about the offices, i thought they had already moved like two years ago?  have they moved a third time?

Right now the most curious thing would be finding out what is happening with the indies being invited to work there like in an incubator…

Posted (edited)
2 hours ago, blackdog said:

I cannot wrap my head around the hit boxes answer, sounds nonsense.

For HL3 maybe people should have asked "sequel".

Personally I don't find anything interesting in there. Nothing that surprise me, nothing really about what's to come. The most concrete answer was really the one on movies… that says a lot.

What about the offices, i thought they had already moved like two years ago?  have they moved a third time?

Right now the most curious thing would be finding out what is happening with the indies being invited to work there like in an incubator…

I don't think porting CSGO over to Source 2 would solve all it's problems. It'd probably just introduce a whole new set of problems that would take ages to fix and I doubt Valve want to have bad press ahead of Source 2's eventual release. It probably was better and faster for them to just fix CSGO's hitboxes in the current engine.

They're moving to some new offices with an additional 100,000 square feet over what they have now: http://www.valvetime.net/threads/valve-is-moving-to-new-much-larger-office-space.256815/

I didn't know Valve invited some Indies to go work there. When was this and did they take their indie projects with them? It is interesting seeing as that's pretty much how Portal came to be.

Edited by Beck

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