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  • 2 weeks later...
Posted

So, a bunch of tweaks is coming with the next big patch:

 

Vehicles: http://blogs.battlefield.com/2014/01/bf4-balancing-vehicles/

Weapons: http://blogs.battlefield.com/2014/01/balancing-bf4-weapons/

Pistols: http://blogs.battlefield.com/2014/01/balancing-bf4-pistols/

 

Might be more posted soon (gadgets, map tweaks, I dunno), so this is what we got for now. So the Mobile AA gets nerfed due to all the whine, Scout Chopper too but can probably still be repaired mid-air and be invincible. Right now, if a Scout Chopper have two repairasites, you just can't bring it down, even with a full salvo and rockets from the Mobile AA. Meanwhile the Attack Chopper is a flying coffin due to no Below The Radar perk. Tanks getting the STAFF shell nerfed won't fix much if you do not fix the issue of tanks being able to fire two projectiles in a quick succession. Currently you can switch to STAFF shell,fire, and switch quickly to the primary cannon and fire again within a second, making it a devastating combo against any vehicle.

 

DMR's being buffed is something that is needed as they perform terribly right now, shotgun accuracy being buffed is good for better CQC perfomance and hopefully also fixes the "firing blanks" issue on for example the UTS 15 (I've fired 5-6 shots into someone at point blank and had none of the shots registered). Pistols getting a buff is a welcomed change as it affects the least used pistols the most, as they perform nowhere near the others right now.

 

Still don't understand the reasoning for not bringing the rate of fire on the G36C up to it's real 750 RPM (currently 650, had proper RPM in BF3), other than "No we won't", which would help making it less terrible, as right now it's at the bottom of the barrel. You can still get quite a few kills with it, but you have to rely on the opponent being a bad shot or getting the drop on him.

 

I still want to see tweaks done to throwables, as the V40 MINI handgrenade clearly don't have the intended reduced splash radius, making it the best choice. Smoke needs to last a bit longer, also prevent spotting through it as intended. Flashbangs are currently just Flash, doesn't blind you for longer than a blink of an eye nor does it deafen you. M34 Incendiary should last 1-2 seconds longer and also kill anyone who stays in it's burning radius, as right now you can throw it at your feet and take all the damage and still be fine.

Posted

I think he was confirmed as a cheater.

Zyn, I believe there will be a separate blogg entry for nades later. Also http://battlelog.battlefield.com/bf4/news/view/bf4-mantle-live/ :)

 

I hope there is, would love some tweaks on gadgets too, mostly how launchers do versus armor, as right now it feels like any armored vehicle is able to soak tons of damage/rockets.

Also the new patch didn't just enable Mantle : http://battlelog.battlefield.com/bf4/forum/threadview/2979150493815503479/

Currently the situation on every server is like this : PSH PSH PSH PSH PSH PSH PSH PSH PSH PSH PSH PSH PSH PSH PSH PSH PSH PSH PSH PSH PSH PSH PSH PSH PSH and more PSH

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