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Posted

 

Good point. If anyone else is experiencing stutter and CPU/GPU spikes. Please post it here:

 

http://battlelog.battlefield.com/bf4/forum/threadview/2955065218176570056/

 

Every complaint so far from NVIDIA card owners. I hope this isn't a sign of what's to come now that all the consoles are using AMD cards (i.e. everything being optimised for them).

 

 

I did notice that of course but I never looked at it like that. Next card must be an Ati then.

Posted

Played the first level at work this morning (on PC)... looks nice, shame the reveal back then is pretty much the entire first level. My fault for not going on a blackout I guess but it's also sort of my job :):(

 

Second level started out interesting... the hotel at night, in the rain. Seems a little Hitman-y dare I say it. :) Will play more SP tomorrow!

Posted (edited)

If you want more weapons for multiplayer, you got to play through singleplayer, two of which are beasts for their respective classes.

The P90 for Engineer, which has the best hipfire accuracy in the game (100%!), 50 rounds per mag and high rate of fire makes it fantastic for close quarters.

And then there's also the M249 SAW for Support, which is statistically identical to the MG4, only the recoil-pattern puts them apart, so it's a matter of taste of which one you want to use. But both these guns are incredibly good, since they have 200 rounds per magazine, allowing for very long sustained fire, got brutal rate of fire, and quite accurate as well. Personally I use the MG4, with a suppressor, so I am able to destroy entire squads without showing up with a big flashy dorito on the minimap. And then keep going as 200 rounds is a lot to chew through.

 

Also the REX revolver sucks.

Edited by Zyn
Posted (edited)

I've tried and... I just can't. I simply can not get into this game. Despite all it's flaws, I really, really enjoyed BF3. 350~ hours logged public. 50-100 clan games on top of that. You get the picture. Part of the problem might be that I was so heavily invested in BF3. Who knows. So far I've managed to articulate a few things that I think drag the experience down in BF4.

 

Gunplay and movement

BF4 seems far more lethal than BF3. You and your enemies die a lot faster. I've checked the damage values and they appear to be roughly the same, so it probably has to do with the netcode or the increased controllability of weapons. Either way, this makes fight a lot shorter and makes movement far more costly. If someone got the drop on you while you were pushing in BF3, it didn't mean the fight was decided. You could jump into cover or simply out-aim them if your reflexes were good enough. This isn't realistic by any means, but it was fun. It's hard to describe, but BF3 infantry combat was just more flexible and enjoyable.

 

Maps

My beef is primarily with Siege of Shanghai and Operation Dawnbreaker and those kind of maps. Running across 6-lane motorways without much cover isn't fun. Neither is the "all or nothing" approach to verticality. You're either at street level or way above the ground. This creates awkward, angled sightlines between ground troops and rooftop huggers (Zavod 312-something comes to mind). Compare this to maps like Kharg Island or Gulf of Oman that featured 1-3 story buildings that had easily accesible staircases. This kind of verticality felt more tied into the actual battlefield and storming those buildings was actually one of my favourite activities. They were also very destructible and not giant, invulnerable monoliths.

 

Post-processing and art

The maps look absolutely incredible, but are very often very contrasty and blasted with a bunch of effects (blinding lights, sun of doom etc), which makes them hard to read a lot of the times. This also creates a very big difference between an un-spotted enemy which can easily blend into the very darkened foliage of a stormy Paracel Storm and a spotted one, which shines up like a christmas tree. This means that, a lot of the time, you will be firing at orange doritos instead of actually aquiring targets. This was not at all as bad in BF3.

 

 

I do like a lot of the tweaks and changed features, but as long as the infantry experience isn't fun, they are of little importance (to me, this is all subjective).

Edited by Puddy
Posted

I'll also weigh in my view on the sp campaign even though I doubt anyone here really cares given it isn't at all what people buy BF for. None the less, I shall say that the sp campaign is  just.. awful. The story makes no sense and seems like it was written by a 3 year old, nothing is really explained properly and half the time you don't know where you are or why you're there. It's so bad that it actually manages to make BF3's plot seem pretty decent. It's so God damn terrible that it should be packed into a rocket and launched into LV-426 and then nuked from orbit, because it's the only way to be sure...

Posted

Very good post Puddy! 

 

It's such a shame that you die faster now, i think it's them trying to pace it all up and trying to be a non stop fast paced experience like CoD, I understand that and I respect that to a certain extent but it really makes games frustrating.

If i'm getting shot at, I wanna be able to demonstrate my roxoxors skills, do a 180 and kill the motherfucker and t-bag his face. Not being shot on the back, and shoot other people in the back, THAT SHIT AINT FUN.

 

In quake 3, you need 3 or 4 rockets in the fucking face to die if you have full armor!

 

The maps look absolutely incredible, but are very often very contrasty and blasted with a bunch of effects (blinding lights, sun of doom etc), which makes them hard to read a lot of the times. This also creates a very big difference between an un-spotted enemy which can easily blend into the very darkened foliage of a stormy Paracel Storm and a spotted one, which shines up like a christmas tree. This means that, a lot of the time, you will be firing at orange doritos instead of actually aquiring targets. This was not at all as bad in BF3.

 

As an artist myself, this is what really fucking bothers me about shooters nowadays, specially MP FPS's that put art and pretty pixels on top of fun gameplay.

Who the fuck thought blinding a player with a sun of doom or thousands of god rays was a good idea? Keep that shit in SP experiences where people actually want to gaze at the art, not when they're trying to focus on winning a match.

At least CoD has an incredible bright rim lighting on the characters, they stand out nicely from the environments, even though the environments are a noisy crazy unreadable mess.

 

God damn, i'm on a ranty mood today. It's all good i swear, it's just that... things man.

Posted

puddy is right with all he said, but infantry combat isn't that hard to master but it's different than BF3. My main isse is with vehicles and choppers, it just isnt fun now. ONE rocket will make you crash in to a fucking tree or land in a water. A guy with 50cal will shoot your ass. if you have bad luck and a chopper will lock on to you and a chopper at the same time you are fucked, but not like BF3 fucked when you could take one rocket in the ass, and outmaneuver those fucker and with a skill take down the chopper, no this time one - ONE - 1 ! rocket will make you crask in the fucking ground (if you are flying relativly low) 9 out of 10 times this will happen. The choppers are much stronger this time if you have 90% aiming accuracy, you will take down full healthy tank with just one fly over. Man i was such a big pilot in BF3, now it's just fucking sad. The last issu i have with chopper is that they are very less maneuverable , they are fucking slow and 180 will take you 2or3 time longer than BF3.

Posted

At least you guys can play. I've been trying every single suggestion on the forums and while it has improved a bit, it's still unplayable. Luckily I'm not alone in this and it's not an issue on our end, but still, some form of acknowledgement from Dice would be nice. It's impossible that they don't see the vast about op topics being opened every day complaining about stuttering.

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